I appreciate it. Let me know if you see anything that looks weird, or looks like it's weird in a way that wasn't on purpose
Andrew Connelly (Unstable Developer)
Creator of
Recent community posts
Yep, key thing is getting updated. More jokes and interactions are being sprinkled in throughout and I'm expanding the ones I really like.
Right now, I'm mostly focused on adding things into the open world area that I planned out a while ago and have been too lazy to build. For the biggest part of the game, it's been mostly empty for a while.
I hope you check back to see what I add.
Thank you so much. This is the single most valuable bit of feedback I've been given since I started working on the game.
This is the first time I've been able to watch someone else interact with the world so I can see what things are too obvious, what things are too obscure, and what things are just plain uninteresting. You did get to the end, but you also skipped the vast majority of the content in the last two levels and that is my fault as a developer. I didn't properly guide you. You also showed me some mistakes that I need to fix, like being able to fall to your death (there is supposed to be a safety net) skipping the stealth area in the beginning (trigger must not have fired) and also skipping from the second platform right to the end castle, which was fantastic to watch and I'm totally going to add something in about that. Also definitely going to do something to make all those keys more grabbable.
It was great to see you get so into the early portions, making the key noise when you tried to pull it out from under the vending machine and searching for secrets that weren't there.
Thanks Vlad. This was great.