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A member registered Oct 15, 2018 · View creator page →

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We tried not to break too much the physics laws but that was not always easy.

Actually I (one of the two developers) am a physicist and it was not always easy for me to accept to bend physics rules like this. 
But I keep repeating myself, this is a game and we have both technical and time limitations :)! 

Thank you a lot :)

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Thank you for your comment!

It was planned to get more "families" of planets but we didn't have the time to add more :/

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Thank you!

I agree with you, we wanted to add collisions with planets of the same size than us where we'd lose some points (and size) but we didn't have the time to make that.

Maybe in a future version :)

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Thank you for your nice comment!

As I said in another comment below, we wanted the big pixel effect to have a feeling of a really big environment .
But I think you're right and having multiple sprite to keep the same pixel size would be really nice too.

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Thank you for your comment!

Your ideas are really interesting! For the background maybe some noise texture with a gradient would make a nice "nebula" effect!
And for the "big pixel" effect, we wanted to keep that to have the feeling of "Wow that sun is pretty big!"

But I think that your idea is interesting for a more elaborate version of the game!

Haha thank you!

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Thank you!
We wanted to add a decorative asteroid belt behind the player and around the planets and gas giant to get an idea of our actual size but unfortunately we didn't have the time for that.

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Thank you!
Normally we should have a nice parallax effect with the stars but because of the multiple scales that we have in the game, it's hard to keep the same effect at each scale. Also we wanted the camera to not rotate to get the game a little bit more challenging when we are "below" the planet.

Thank you!

Thank you for your comment! Actually we wanted the game to be really minimalist so the only goal is to grow and discover the galaxy :)

Thank you for your comment! :) 
Actually the flashing animation is not voluntary... I think this is due to the fact that the stars are really small and the camera move (and her zoom change). 
The star in the background are made with 2 parallax layers with a particule2D on each. And the particule2D are made to make star slowly appear and disappear. 

For the black hole, this is a shader that deform the image behind it. The accretion disk is just a star flattened behind the black hole :)