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up903921

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A member registered Oct 02, 2018 · View creator page →

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I love the designs of the ships, but the player moves around way too fast and sometimes shoots right off the screen.

Very fun but as stated before, hitboxes aren't very precise and often leads me to die by skimming a surface.

Killing birds with style. One question, why can I not click Quit? Why can I not leave?

I can see that you didn't create an executable file. Therefore anyone who doesn't have Gamemaker installed won't be able to play it. I was however able to play it but it was pretty difficult trying to know if I hit an enemy or not and the background made it difficult to see.

Same here, can't open it. Feels bad man.

It's very annoying that you can't destroy the asteroids yet they still damage you.

Not only is this game extraordinarily well made and long, but you're planning a sequel at the end? Damn.

One thing though... the animal puns were fur'king terrible. Kill me please.

Some of the enemies are a little too dark to see and without crosshairs or invincibility frames, it can be quite difficult. Regardless, this is an extremely good looking game.

Hey, if you're looking for an explanation on ships and controls, click the "View Game Page" button.

First off, the monster skeleton shoots fireballs way to frequently that there's no way of effectively dodging them. The only way I found the actually beat the game is to spam the absolute hell out of 'F' to keep shooting and kill them before they killed me.

The actions such as punching and kicking can be fairly unresponsive and don't always have an affect. The art however is very good. It reminds me of Borderlands in some way.

Needless to say that despite the program clearly being broken, the artistic aspects of the game are extremely good so well done!

While very simple, the game works very well. Sometimes punches and spells didn't affect the enemy though.

Oh this whole time I could shoot? Well aren't I a complete idiot lol

Top 10 Video Game Bosses

Huh? Why did I get a game over for winning?

The key disadvantage of playing as a slime.

They keep sticking to walls and floors.

While the gameplay seemed smooth and responsive, some of the jumps in the second level were very large and I found I could only reach them if I fall of the side, jump and jump again rather than jumping at the ledge (bit of an exploit I know). Other than that the music was calming and the visuals were nice.

Other than it being on a very small screen, I can't get "Um, UM, um, um, UM" out of my head.

Why can't I do a Naruto run?

As you can't kill the enemies at all, it became extremely difficult to play and I also got stuck between two walls early on that I could not jump out of. Also, if I'm hit by an enemy and fly down a pit, it crashes.

Loving Mafia 4. Nice work!

I like the interesting gameplay mechanic of only being able to attack certain enemies with different colours. Some of the controls are a bit stiff but it's still pretty fun.

The only downside I can see is how jumping can be somewhat short. Other than that, this game is perfection. Nice work!

Jesus no. Just no.

The key issue I found is that it's very slow and short but as I know that you had technical difficulties, I'm OK with it :P

Well I should probably point out that not being able to kill enemies by jumping on them made it very complicated since there were no checkpoints, making it pretty frustrating to try to get all the way through.

Other than that, I didn't think Mario was a communist?

OK, thanks v much.

I've just tried to do that, but the 'Create Executable' button is not available with the Trial License.  Do I have the option of using a non-Trial Licence through the Uni?  If not I don't see how I can do this on Gamemaker.  Thanks for any help.