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Upleap

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A member registered Mar 31, 2016

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This will be my first time using Godot for anything other than fiddling too. Should be a good challenge and it has just the right amount of constraints to keep scope in check and hopefully help us learn Godot properly :D

(1 edit)

Here are the steps I followed to setup my Godot project for the #lowresjam

1. Create a new Godot Project

2. Open the project settings and set the width and height to 64 in the display menu.

3. Also in the display menu set stretch_mode to 'viewport' and stretch_aspect to 'keep'


4. On startup of your game run the following line of code:
OS.set_window_size(Vector2(640,640))
Where the values in the Vector2 are your desired display size.

Essentially this creates a window with a viewport of 64x64 resolution and then scales the window size to be something more usable whilst keeping the desired resolution and remaining pixel perfect with no distortion.