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When I see a game under development that is interesting, I add it to a private collection like "Interesting games". Over the years my collections have gotten 100s of entries.
1. Now what I would like to do, is to search my own collection. Like, perhaps "Status" changed from In development to "Released"? If so, I might now want to make a decision if I want to buy the game.. but I cannot search my collections? Opening up many 100s of games just to recheck their status is mind-boggling tedious. So I often miss when they are completed and I guess I just buy a lot fewer games.
2. Also after I do buy a game, I likely want to remove it from that collection. Why can I (from the game's page) only add it to a collection, but not remove it? This is also true if I want to move it to another collection. Like perhaps the game is released, but I find it a bit too expensive, so I want to move it to a "Wait for sale" collection. Again, I can add it to a "Wait for sale" collection, but it would be good if I at the same time could remove it from my "Interesting games" collection. It should be a simple fix, there are even 3rd party scripts to do this (https://greasyfork.org/en/scripts/433692-itch-io-simple-remove-from-collection), but we should not have to rely on 3rd party scripts for such simple things.
3. If/when search is implemented. It would be good if I could search for things like: Has an ongoing sale? Are currently buyable in a bundle? Have more than 1000 downloads? Have a score over 3 and at least 100 voters. Last activity, was it was more than 2 year ago, or less than 3 months ago? Things like that. It will increase your sales!
4. It would of course also be good if I could also search "Things you own" (my bought games), and not just my collections. Because sometimes I do buy things in development and want to wait with them while playing finished products, or I might want to play the most popular games first or so. But worst case I guess I could just spend some time to add them to collections too.
Suggestions:
- As you quickly gain the 10 cards you optimally need, add a drawback that some harder dungeons down the line require you to increase your minimum deck size? Otherwise you will quickly start to have no use for the cards you pick up. As you can gain +draw, than the deck can be larger without it messing up things?
- Perhaps also add some gatcha mechanics that you can merge 2 cards to improve them? Then 2 improved cards to further improve them and so on? If combined with the rule above, it might not always be good to combine cards. Increasing strategic elements.
- Also there should ideally be some kind of town you visit between missions, where you get to interact with ladies, etc. Perhaps a bounty board where you can add quirks to missions?
- Reduce the power of perks? Like halve them? You could also add drawbacks, "+1 draw" could be "+1 draw and +2 to minumum deck size", Perhaps replace the level system with an equipment slot system? And a shop?
- While separating physical damage and magical damage cards was fun, having monsters that permanently can become completley immune to one or the other will not. So.. avoid that. Or set it to a maximum of 75% or so, and then add items that can bypass 25% immunity, etc.
- Perhaps add some cards to make physical + magical deck combos viable? Like "deal 1 physical damage three times and gain +50% magical damage for 2 turns", etc.
It was pretty easy, and the healing spell ensured that you could correct any mistakes you did. I really missed some kind of town between the dungeons, but other that that. A really good demo :)