It was a tough job, but someone had to do it.
Urizenic
Creator of
Recent community posts
Simple and intuitive gameplay that really puts the focus on the world and characters. Clean writing and layout meant to maximize usability without sacrificing mood and aesthetic. Love the shifting roles for players. Knight Forlorn gets my hearty recommendation. Anyone who's even remotely interested by the concept won't be disappointed.
Rugose's best release since Altibixsys. Reaches new pinnacles that 2-player-RPG designers have only dreamed of and likely will not achieve again any time soon, if ever. Instantly timeless, an historic contribution to The Art. The creator is a living national treasure and deserves instant respect and admiration simply for existing.
Aside from the game files, we also have the third-party license and a style sheet to help you out. Are there any other resources that you're looking for or would be helpful?
I imagined it as dividing the damage before subtracting the armor roll, but either way, it really reduces the chance of doing significant damage. It's a fumble after all. Still, this is something that I'll keep in mind for future revisions.
I've done some testing my own, but no, I haven't actually unleashed this on any unfortunate players yet. I honestly made this just for the sake of making it, not actually expecting it to be as well received as it has been. So I'll likely keep tweaking it based on feedback.