Being able to float warrants making certain levels impossible for her?
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This game is really fun and good. I like the way it feel and controls.
It was so fun that I downloaded it around midnight and just kept playing and playing until suddenly I went "Hey my brain hurts" and I looked at the clock and it was 3 AM. And it's still 3 AM as of writing this so I'm gonna go to sleep now goodnight.
I'm running into problem where to level AI is so slow that it physically cannot clear lines since it can't move pieces to the edges if there's even a row or two of blocks, especially at higher speeds.
It gets like 50 points or so on occasion, but those points always go into the fee for topping out so I can never go cash-positive.
Very fun. My main (and pretty much only) issue is that the game doesn't account for spins being possible and assumes that all pieces move strictly vertically. Although I understand why these choices were made, it is still quite annoying to solve a puzzle in your head only for the game to go "Erm, ackshually, you can't move pieces sideways."
Hello, I'm just wondering if the you wouldn't mind tackling a small issue with the hUGE Driver Editor. You see, not only do user changes NOT save, attempting to create a new file from a template (which is currently the only option) will cause the program to crash because it is not able to convert from .uge.new to .uge on its own. On top of this, as .uge appears to be a proprietary file type, there are no external editing programs for this file type. This is then worsened by the inability to edit .mod files without use of an external editing tool, which is hard to do as GB Studio mods have to be formatted correctly for them to work. I am a big fan of your work, and hope to see the issues fixed / addressed in a future update. Aside from these small issues with the Music Editor, my experience was wonderful! Thank you for making GB Studio, and see you in the next major update!