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utunnels

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A member registered Dec 05, 2018 · View creator page →

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Thank you. Hope you make a wonderful game.

OK, patched.

OK I found something. For some reason after the battle, the name window is not the original one. The plugin store a global name window in Yanfly.nameWindow, which only update when the scene is recreated I guess. Once in battle it is changed but not changed back after the battle ends.

I'm not complete sure. I test the code in the console. But it only works once. If you open the dialogue again, the name box is still closed. You have to use the code again. I let the console log Window_NameBox.prototype.refresh (the function that opens the name box) and found it was called normally. I run it manually from the console the name box appears, but not when I click the event to start the dialogue.

Oh yeah it not there.

Although it is easy to open it using the code:

SceneManager._scene._messageWindow._nameWindow.activate();
SceneManager._scene._messageWindow._nameWindow.open();

But I don't know why it is not activate in the first place. People close message window all the time and it doesn't prevent name box from opening again.

Normally the dialogue window will close when you enter a  battle or shop scene right? What do you mean by return from battle. You'll need to reopen the dialogue?

Well I can't see to reproduce your problem. I have a paralell event that open a dialogue with an npc talking with a choice. If I click yes then a shop is opened. After I close the shop the paralell event open the dialogue again and nothing seems out of place.

(1 edit)

Oh I'm pretty sure message core hides the window in scene.terminate. Let me see if I can come up a solution. 

I just uploaded a patched version so they can work together. You need to place this plugin below DK's.  But I only tested with DKTools and this plugin alone.

OK I'll take a look when I can and report back to you.

The ones that modify map or battle scenes are more likely. But it seems you have quite a few plugins so it is hard to tell. Can you make a small demo for me to test if possible? 

Looks like you are using ultra mode 7. I haven't tested with it yet, does it happen without it?

OK, it is fixed.

I see. Do you have the name of the other plugin so I can see if I can make them compatible?

Do you still get a black screen without using the battle transition plugin?

Hello thanks for the report. The lag is the loading screen I believe. The black screen is removed but the loading time is still their so it feels like the game lags. It can't be completely smooth because the loading needs to take some time. But it can be shortened if you use a plugin to cache the resources of the battle (enemies, background, etc). Besides that there should be a frame rate drop during the animation for slower computers,

If the loading lag is still too great for our game,  maybe you need to find another transition plugins that keep the black screen.

As for battle test, I think I can start fixing it in one or two days.

Maybe you can provide a backup feature, just in case they use another computer, or clear the browser data by accident. For example, open a text box and show the saved string and allow the user to copy them. Or download as a file that can be imported later.  

Also localStorage is like cookie, so if you store something on a.itch.io/game1, you can't acces it  from b.itch.io, but you can access it from a.itch.io/game2. It depends on the domain name of your linked game.