Thank you. Hope you make a wonderful game.
utunnels
Creator of
Recent community posts
I'm not complete sure. I test the code in the console. But it only works once. If you open the dialogue again, the name box is still closed. You have to use the code again. I let the console log Window_NameBox.prototype.refresh (the function that opens the name box) and found it was called normally. I run it manually from the console the name box appears, but not when I click the event to start the dialogue.
Oh yeah it not there.
Although it is easy to open it using the code:
SceneManager._scene._messageWindow._nameWindow.activate();
SceneManager._scene._messageWindow._nameWindow.open();
But I don't know why it is not activate in the first place. People close message window all the time and it doesn't prevent name box from opening again.
Hello thanks for the report. The lag is the loading screen I believe. The black screen is removed but the loading time is still their so it feels like the game lags. It can't be completely smooth because the loading needs to take some time. But it can be shortened if you use a plugin to cache the resources of the battle (enemies, background, etc). Besides that there should be a frame rate drop during the animation for slower computers,
If the loading lag is still too great for our game, maybe you need to find another transition plugins that keep the black screen.
As for battle test, I think I can start fixing it in one or two days.
Maybe you can provide a backup feature, just in case they use another computer, or clear the browser data by accident. For example, open a text box and show the saved string and allow the user to copy them. Or download as a file that can be imported later.
Also localStorage is like cookie, so if you store something on a.itch.io/game1, you can't acces it from b.itch.io, but you can access it from a.itch.io/game2. It depends on the domain name of your linked game.