Oh wow you played for a good while to get that ratio, congrats! :'D Thank you for the feedback! It was definitely hacked together at lightspeed, I took shortcuts I don't normally allow myself to, it actually felt pretty good to throw something together without worrying about scalability. The trijam time limit has intimidated me for many weeks now, occasionally I'll have an idea for a prompt but think I cannot possibly make something remotely playable in 3 hours, this is the first time I had an idea small enough to take a whack at it and was pleasantly surprised to finish it with almost an hour left over. Hope to participate again sometime!
MADAM UTZSAR
Creator of
Recent community posts
SO CUTE :O Farming and pokemon, my two favorite things. Looking good so far!
some things that came to mind from my playtime:
It took me a minute to figure out how to use the potato seeds, I eventually figured out how to put them on the hot bar, not sure if you can use items from your bag
It would be nice if when you just tapped the direction keys once, your character would face that direction instead of moving. Made positioning to water my potatoes awfully annoying
Things like the axe should continuously activate if you hold down the button imo
Character gets stuck in walking animation if moving while talking to someone, woops
Would be nice if trees/other obstacles faded out when you're behind them so I can see what the heck I'm stuck on
I couldn't catch a single fish ;---;
being able to sit down is ADORABLE!
I like how the battles take place in the overworld instead of a vs screen! But sometimes the creatures are hidden behind environment details like trees D: There was some neat mushroom creature I could barely see
Needs an exit game button!
Good stuff, keep it up!
THE CHICKEN ESPECIALLY IS SO CUTE I'm using it as a placeholder in the game I'm working on now. No colors on 'em since I dunno how to make vertex colors work with my shaders and I'm not pressed about it since I plan to model my own eventually, but I thought you might like to see 'em in action anyway :D I made some quick lil animations for them.
The ghosts do move rather fast XD I just love this idea though, reminds me of when I was a kid playing around in MSPaint & pretending to dig holes with the square tools. I suggest adding some giant ant people as well, that was always my imaginary enemy :) Anywho everything was really reactive and well made! i dig it!
The art for this game is BOMB AS HECK I love the lil character guy and his gun is very snappy & responsive, it's fun how you can shoot it in a full arc instead of just to the left or right. The background is completely beautiful and creates a great atmosphere :D It's challenging and I personally appreciate that a lot in a game, don't want to just roll through something too easily after all; I had to learn to be predictive with the speed of gunfire vs the enemies. Pushing the blocks around for a jumping off point was a cool mechanic.
some bugs I think I found: I got killed by the first big jellyfish boss guy and when I hit "try again" and went through the level again, the boss did not spawn after the little jellyfishes came down to attack me; after a few restarts I deduced that the reason was that I, being the wily player I am, kept skipping the first sluggy guy after my first playthrough afterI realized you could hop onto the block above it, and it *seems* that failing to defeat all previous monsters in the level prevents the boss from spawning - but also, once you are in the boss area you aren't allowed to go back and shoot any enemies you missed, so you have to start all over. Also, I wish I could give more thorough feedback about this, but I wasn't able to pinpoint exactly when it was happening D:, but double jump seemed to not trigger for me sometimes, very random when it wouldn't but I wonder if it could have something to do with the way I constantly press A or D while I am also trying to double jump. I dunno! At first I thought I might be trying to trigger it too fast, but I noticed some fails even when I gave it time to cool down.
anyway GREAT JOB on the game, you made a really cool thing here !