Hi! Thank you very much for such a detailed review! I really enjoyed reading it and was surprised by its detail (it can be used instead of a technical task, ahaha). Now let me tell you a little about the background of the project.
Regarding the emptiness - there was an idea that this one-bit real world is a kind of emptiness. Especially in comparison with a colorful and lively colored dream (as at the beginning of the gameplay). In which the character just feels this emptiness, and not only inside himself, but also around.
We did not have time to diversify the quests because of time. There was an idea to make a routine like in Voices of the Void, which would distract and relax the player, so that later we could scare him well, but we also did not have time to add normal screamers because of limited time.
About breakfast: on the table next to the pie there was a frying pan with fried eggs - that's breakfast :)
And yes, we are aware of the huge number of bugs in the game (we spent about 24 hours doing ONLY fixing bugs). Ideally - we need to rewrite the entire interaction system in the game, but again we did not have enough time for this. We had grandiose plans - interactive and living environment that changes behind your back, a more detailed main character and his lore, more locations, mini-games during everyday chores, more detailed sound design and much, much more. But again - we simply did not have enough time :(
Once again thanks for your detailed feedback. If the team agrees - we will finish and expand the game a little.