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A member registered Oct 24, 2018 · View creator page →

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Sounds lovely! Would love to see an awesome project like that, cheers!

Awesome! Thank VR00D, amazing to see this classic getting used :)

Thanks for the complements, glad you enjoy my work! Hope you have lots of fun using it!

Sorry, no sliced version currently exists! If you make one I would be more than happy to include it here with credit.

Cheers!

Woah! this is stellar, instant 5 star. Amazing work friend!

Cheers from a fellow pixel artist!

Hey, letting you know that Everyday Slight, one of the fonts used in these mockups is out.

I'll put that in my list of possible additions, cheers!

Excited to share a new font!

Everyday Slight is the second font release in my "Everyday" font series. This series aims to have a collection of fonts that all have a similar visual style at a wide variety of resolutions. Everyday Slight being the second smallest of those resolutions at only 5x5.

Like all my fonts Everyday Slight comes with multiple variations. This one includes, bold, black, and original variations!

Excited to share a new font!

Everyday Slight is the second font release in my "Everyday" font series. This series aims to have a collection of fonts that all have a similar visual style at a wide variety of resolutions. Everyday Slight being the second smallest of those resolutions at only 5x5.

Like all my fonts Everyday Slight comes with multiple variations. This one includes, bold, black, and original variations!



Everything except some of the races would be for this pack. I haven't decided what races might go with what packs yet.

Hey, thanks for reaching out. Yes, I do have a axe chopping animation. As for units carrying resources, I don't have any generic carry or specific carry animation for resources. Buildings have some tiles that make them look more worn down, but no serious damage tiles.

As for "enemies", it is mostly just animals/insects at the moment, or other humans. I do plan on adding other races to the series, like goblins, etc.

I have around 30 unique animal/insects (not counting baby variations). Oh, also a ghost "enemy" exists too.

With all that said, these ideas are all great additions that I will certainly be adding in the coming updates, thanks!

Hey! Glad you like it, hope the conversion is easy for you (maybe something I should look into including). Cheers!

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Noted, I'll take a look.

I have found a lot of the time windows previews are very poor for pixel fonts due to how it processes a .ttfs kerning. The windows font preview shouldn't reflect the actual fonts use (however I will double check this for you as soon as possible).

For the godot issue, I'll look into that soon too. Checkout the below that might possibly help in the mean time.

Likely you can adjust the line spacing in godot (if you are talking about a vertical spacing issue), though I'm not 100% sure how since I don't use it.

The space at the top might be caused because it is accounting for accented characters.

Back to you soon, cheers!

Thanks, glad you like it!

Hey! New font release!

Everyday Tiny is my latest font release and marks the first release in my "Everyday" font series. This series is going to have a wide variety of fonts at different resolutions starting with Everyday Tiny's 4x4.

As usual my fonts come with multiple variations, this one includes, bold, black, and original variations!



Hey! New font release!

Everyday Tiny is my latest font release and marks the first release in my "Everyday" font series. This series is going to have a wide variety of fonts at different resolutions starting with Everyday Tiny's 4x4.

As usual my fonts come with multiple variations, this one includes, bold, black, and original variations!



Glad I could help, haha. Cheers!

Thanks! Really happy to have this expansion out!

Been on a serious UI kick recently!

Chroma Noir User Interface is an expansion adding a rich and lively user interface to my Chroma Noir asset series. This expansion includes a whole host of UI elements, including buttons, inputs, emoji, icons, frames, and more!

Checkout the full thing (including all the mockups) here!

Cheers!


Been on a serious UI kick recently!

Chroma Noir User Interface is an expansion adding a rich and lively user interface to my Chroma Noir asset series. This expansion includes a whole host of UI elements, including buttons, inputs, emoji, icons, frames, and more!

Checkout the full thing (including all the mockups) here!

Cheers!




(1 edit)

Thanks for letting me know, I will update that to have the correct file. Cheers! Thanks for using my fonts!

Edit: Fixed this, also fixed a small missing part of the grid in Tiny-Talk-All-Variations.png.

Thanks again.

Wow! This means a lot! Just checked out your game and it for sure gets me excited to see what else you can make, fantastic work!

Thank you for sharing and for the kind words, cheers!

Just a little tip, a .zip would be very unseful to have over a .rar. Zips are a more easily extractable format (most systems can just extract them without extra tools).

Cheers from a fellow pixel artist!

Just checked out the project, it looks very nice, feel free to drop a link here!

Cheers!

I used High Birth for the titles. As for the other two, they will be out very soon 😉.

I'll reply to this comment then, and update the page description with that information.

Cheers!

I have just released my first ever User Interface asset pack for my Mini Medieval asset series.

Being that this is my first real dive into User Interface work, I was looking for feedback on how my page turned out in terms of displaying the User Interface elements, as well as if I'm missing any obvious User Interface elements.

If you are interested in helping with that you can find the pack here (Mini Medieval User Interface).



Thank you!

After many months of on and off work I have finally finished Mini Medieval's User Interface expansion!

Mini Medieval User Interface brings a clean and stylish looking UI to the Mini Medieval series. This expansion officially makes the series a full game kit, with all the elements needed to design the visuals of your project. Mini Medieval UI is designed to be flexable and feature rich to allow the most creativity possible.



After many months of on and off work I have finally finished Mini Medieval's User Interface expansion!

Mini Medieval User Interface brings a clean and stylish looking UI to the Mini Medieval series. This expansion officially makes the series a full game kit, with all the elements needed to design the visuals of your project. Mini Medieval UI is designed to be flexable and feature rich to allow the most creativity possible.


Good point, I'll take time to go through these and make notes of that for each font.

I should mention, you can still use the .png file and adjust the glyph positions as needed (removing ascender and decenders for the ones that you require). Hope that helps.

Thanks for reaching out!

For this font basically everything is roughly 7px in heigh. The decender or ascenders might go past this a touch.

8 is the factor you can scale by using the .ttf that still maintains the fonts correct visuals while increasing the size. The program I use I have found works best when using incruments of 8, 16, etc.

I should probably include information on these about ascender and descenders.

Hope that helps, cheers!

Dang, well at least we know now, sorry again for the delay in initially looking into this.

Noted, I'll look into it more. It might be a Godot 3 engine issue in particular, if that is the case then I'm afraid I won't be able to fix it.

Can you check to see if the old font works properly in Godot 4 as well? The one without the "TEST" in the name, would be nice to know :)

Quite strange, I have tried it in Godot and it has shown text properly. That said I'm no Godot expert, I just tried it with adding text to a basic button.

Stellar work friend, you did a lovely job with the design of this, all kinds of unique sprites!

You might want to include a generic .zip as well. It is a more common format for all OS to unpack.

Cheers from a fellow pixel artist!

I have uploaded 2 test .ttfs for the 2 variations of this font. Let me know if these resolve the issue and I will make this change to the base fonts.

Thanks!

Unable to currently resolve it in the software I'm using, going to be experimenting with some new software soon. Strange problem with the kerning on this particular font that hasn't happened on any of the others. I'm guessing it has to do with how large the kerning is on some of these forementioned letters.

Back with a new pixel font, this is a fun one!

Extra Thick is a pixel art font with ultra wide lettering, giving it a clean bold look. Multiple variations are included with this font, such as monospace, and more letter gap.

Cheers!


Back with a new pixel font, this is a fun one!

Extra Thick is a pixel art font with ultra wide lettering, giving it a clean bold look. Multiple variations are included with this font, such as monospace, and more letter gap.

Cheers!


(1 edit)

Hmm, yes I see it. Strange, might have something to do with the updated version of my software. I'll try to have this fixed for you as soon as possible, thanks!

Strange, it should be doing just that. Let me know the context you are using it in (software, etc), thanks!