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VEXED

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A member registered Oct 24, 2018 · View creator page →

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Recent community posts

Hey! New font release!

Everyday Tiny is my latest font release and marks the first release in my "Everyday" font series. This series is going to have a wide variety of fonts at different resolutions starting with Everyday Tiny's 4x4.

As usual my fonts come with multiple variations, this one includes, bold, black, and original variations!



Hey! New font release!

Everyday Tiny is my latest font release and marks the first release in my "Everyday" font series. This series is going to have a wide variety of fonts at different resolutions starting with Everyday Tiny's 4x4.

As usual my fonts come with multiple variations, this one includes, bold, black, and original variations!



Glad I could help, haha. Cheers!

Thanks! Really happy to have this expansion out!

Been on a serious UI kick recently!

Chroma Noir User Interface is an expansion adding a rich and lively user interface to my Chroma Noir asset series. This expansion includes a whole host of UI elements, including buttons, inputs, emoji, icons, frames, and more!

Checkout the full thing (including all the mockups) here!

Cheers!


Been on a serious UI kick recently!

Chroma Noir User Interface is an expansion adding a rich and lively user interface to my Chroma Noir asset series. This expansion includes a whole host of UI elements, including buttons, inputs, emoji, icons, frames, and more!

Checkout the full thing (including all the mockups) here!

Cheers!




(1 edit)

Thanks for letting me know, I will update that to have the correct file. Cheers! Thanks for using my fonts!

Edit: Fixed this, also fixed a small missing part of the grid in Tiny-Talk-All-Variations.png.

Thanks again.

Wow! This means a lot! Just checked out your game and it for sure gets me excited to see what else you can make, fantastic work!

Thank you for sharing and for the kind words, cheers!

Just a little tip, a .zip would be very unseful to have over a .rar. Zips are a more easily extractable format (most systems can just extract them without extra tools).

Cheers from a fellow pixel artist!

Just checked out the project, it looks very nice, feel free to drop a link here!

Cheers!

I used High Birth for the titles. As for the other two, they will be out very soon 😉.

I'll reply to this comment then, and update the page description with that information.

Cheers!

I have just released my first ever User Interface asset pack for my Mini Medieval asset series.

Being that this is my first real dive into User Interface work, I was looking for feedback on how my page turned out in terms of displaying the User Interface elements, as well as if I'm missing any obvious User Interface elements.

If you are interested in helping with that you can find the pack here (Mini Medieval User Interface).



Thank you!

After many months of on and off work I have finally finished Mini Medieval's User Interface expansion!

Mini Medieval User Interface brings a clean and stylish looking UI to the Mini Medieval series. This expansion officially makes the series a full game kit, with all the elements needed to design the visuals of your project. Mini Medieval UI is designed to be flexable and feature rich to allow the most creativity possible.



After many months of on and off work I have finally finished Mini Medieval's User Interface expansion!

Mini Medieval User Interface brings a clean and stylish looking UI to the Mini Medieval series. This expansion officially makes the series a full game kit, with all the elements needed to design the visuals of your project. Mini Medieval UI is designed to be flexable and feature rich to allow the most creativity possible.


Good point, I'll take time to go through these and make notes of that for each font.

I should mention, you can still use the .png file and adjust the glyph positions as needed (removing ascender and decenders for the ones that you require). Hope that helps.

Thanks for reaching out!

For this font basically everything is roughly 7px in heigh. The decender or ascenders might go past this a touch.

8 is the factor you can scale by using the .ttf that still maintains the fonts correct visuals while increasing the size. The program I use I have found works best when using incruments of 8, 16, etc.

I should probably include information on these about ascender and descenders.

Hope that helps, cheers!

Dang, well at least we know now, sorry again for the delay in initially looking into this.

Noted, I'll look into it more. It might be a Godot 3 engine issue in particular, if that is the case then I'm afraid I won't be able to fix it.

Can you check to see if the old font works properly in Godot 4 as well? The one without the "TEST" in the name, would be nice to know :)

Quite strange, I have tried it in Godot and it has shown text properly. That said I'm no Godot expert, I just tried it with adding text to a basic button.

Stellar work friend, you did a lovely job with the design of this, all kinds of unique sprites!

You might want to include a generic .zip as well. It is a more common format for all OS to unpack.

Cheers from a fellow pixel artist!

I have uploaded 2 test .ttfs for the 2 variations of this font. Let me know if these resolve the issue and I will make this change to the base fonts.

Thanks!

Unable to currently resolve it in the software I'm using, going to be experimenting with some new software soon. Strange problem with the kerning on this particular font that hasn't happened on any of the others. I'm guessing it has to do with how large the kerning is on some of these forementioned letters.

Back with a new pixel font, this is a fun one!

Extra Thick is a pixel art font with ultra wide lettering, giving it a clean bold look. Multiple variations are included with this font, such as monospace, and more letter gap.

Cheers!


Back with a new pixel font, this is a fun one!

Extra Thick is a pixel art font with ultra wide lettering, giving it a clean bold look. Multiple variations are included with this font, such as monospace, and more letter gap.

Cheers!


(1 edit)

Hmm, yes I see it. Strange, might have something to do with the updated version of my software. I'll try to have this fixed for you as soon as possible, thanks!

Strange, it should be doing just that. Let me know the context you are using it in (software, etc), thanks!

They are not engine specific, you can use them with whatever you like.

Back with another update for my Mini Medieval asset series (v2.1).

In this update I focused on continuing to expand out the scope of animations, as well as add new sprites, and make some visual bug fixes. Some new animations include gate open in and out animations, ore crack and break animations, as well as hurt animations for all entities.

Checkout the full list of changes in the devlog here.

Back with another update for my Mini Medieval asset series (v2.1).

In this update I focused on continuing to expand out the scope of animations, as well as add new sprites, and make some visual bug fixes. Some new animations include gate open in and out animations, ore crack and break animations, as well as hurt animations for all entities.

Checkout the full list of changes in the devlog here.

This should now be fixed, sorry for the slight delay! Hope you enjoy, let me know if the issue still persists.

Cheers!

Beautiful work! Always looking for pixel artists doing amazing minimal and abstract works! Perfect example of that, you are inspiring me greatly.

Cheers from a fellow pixel artist!

Thank you so much, glad you like them! Cheers!

Feels crazy to say, but this is my 42nd pixel font release.

This one is titled High Birth. High Birth is a minimal yet regal looking pixel font with influences of black lettering. As always I try to balance legibility and style, with a slight lean towards the legibility side of things.

Cheers!

Feels crazy to say, but this is my 42nd pixel font release. This one is titled High Birth.

High Birth is a minimal yet regal looking pixel font with influences of black lettering. As always I try to balance legibility and style, with a slight lean towards the legibility side of things.

Cheers!


Noted I will get this fixed soon. Thank you!

Such lovely font work! These are really fantastic, classy designs and they read very clearly! Nice work.

Cheers from a fellow pixel artist!

Very nice work! Everything you do in GB style is beyond fantastic!

Cheers from a fellow pixel artist!

After a few months of on and off work Mini Medieval v2.0 is finally here!

This is the largest update released in the series to date, adding a host of new additions including countless animations. Version 2.0 marks a massive leap forward for Mini Medieval, brining way more life to the visuals and allowing devs to create more depth-filled game worlds.

Checkout the full devlog here! Hope you enjoy!


After a few months of on and off work Mini Medieval v2.0 is finally here!

This is the largest update released in the series to date, adding a host of new additions including countless animations. Version 2.0 marks a massive leap forward for Mini Medieval, brining way more life to the visuals and allowing devs to create more depth-filled game worlds.

Checkout the full devlog here! Hope you enjoy!


Excited to share a new update for my Mini Medieval series! This update adds a large list of additions, including many new tiles to help designed neglected/abandoned buildings. It also includes new unit color variations for each kingdom type, and much more.

Checkout the full devlog here. Hope you enjoy!