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Vaasko

19
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334
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A member registered Jul 20, 2021 · View creator page →

Creator of

Recent community posts

dang

Someone's gonna eat somehow

I have no way to test the Mac version as I'm a Windows person only

You have to press Space 2 times to reach the menu

Strange, it run on my phone

oof

Thanks for the comment, I fixed the name. I may look into making a config file, but what's the purpose of it? Change the resolution and fullscreen off/on?

You are correct, I only tested the game on an Android Emulator not on an actual phone. Not sure why is not working yet

omg I uploaded the Linux version 2 times by mistake, I'll fix that right now

I don't have the demo version anymore, so I can't export it. I may make a mac complete version

what are ur specs?

(1 edit)

There're sounds in the game now

(1 edit)

https://www.patreon.com/vaasko 

Thank u for elaborating. My foundation in drawing is not that strong so I am heavily dependent on references for now

This comment says nothing, what do u mean? Give me constructive criticism

I will look into it, but I think it would require some work so it's not my priority

I do not like Apple. 

Anyway, apparently to export to mac is very easy using the game engine I am using, Godot, but I will not be able to test to see if the game opens on mac. I will be adding the mac version only when someone asks for it.

Thank you for the insightful comment. It got me thinking, by only doing this project I can only learn about 2D games, 2D art and some storytelling. But nothing about 3D games.

Therefore, starting from the next month, I will start working on a 3D game as well.

As for this game, Fteria, I will be adding a new witch boss fight and some story every 2 months. I have a specific ending for the story, but for the boss fights, I could make those indefinitely.

Great constructive criticism:

-I was planning on adding clothes removal as HP indicator (3 hits before game over)

-for getting stuck, all the scenes respond to the Escape key, either by going to previous scene or showing a menu

-a boss stage has 9 hits on health, while the animation for the next stage is played the boss takes no damage, so to defeat a boss you need to pass the 3 stages so the health is at least 27 hits

-for bugs I am only aware of the dash frame remaining instead of idle

-for game flow I could minimize the boss's attack timing