dang
Vaasko
Creator of
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Thank you for the insightful comment. It got me thinking, by only doing this project I can only learn about 2D games, 2D art and some storytelling. But nothing about 3D games.
Therefore, starting from the next month, I will start working on a 3D game as well.
As for this game, Fteria, I will be adding a new witch boss fight and some story every 2 months. I have a specific ending for the story, but for the boss fights, I could make those indefinitely.
Great constructive criticism:
-I was planning on adding clothes removal as HP indicator (3 hits before game over)
-for getting stuck, all the scenes respond to the Escape key, either by going to previous scene or showing a menu
-a boss stage has 9 hits on health, while the animation for the next stage is played the boss takes no damage, so to defeat a boss you need to pass the 3 stages so the health is at least 27 hits
-for bugs I am only aware of the dash frame remaining instead of idle
-for game flow I could minimize the boss's attack timing