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Vaeriation

5
Posts
A member registered 91 days ago

Recent community posts

Look inside the assets at the bottom and find the DnB folder and find the Dn B Params, click on that and look at the inspector on the right hand side and you should see a bunch of boxes, uncheck the Default for DnB_On, if you need a visual refer to salvadortaco in the comments below, they took a pic of it

The comment about artists pricing as they like was not meant to be the main point of that reply, as you didn't say you've ever actually worked on anything avatar related to reply. But yeah- I'd love to see the sleugh of specifically $35-40 high quality avatars that make this one so overpriced. Everyone is obligated to their own opinions though, and everyone has different financial situations.
I think anyone into VR and buying more luxury products like VRC avatars should probably not be complaining about a ~$15-20 difference from other avatars. I know tons of $50-60+ avatars that people are content with and love and feel it's a fair price, it's unfair and pointless to call it out

you didn't read most the things I said and clearly don't do avatar work so you won't know the process, hope you go try and prep everything yourself sometime and learn!
also artists can price their work as they'd like, despite everything already mentioned <3

Bare minimum, let's take the US minimum wage and apply that to the work needed for an existing model then. assuming it already had bones, visemes, and blendshapes already there- it's very likely that they had spent more than a day or two worth of time ensuring all the bells and whistles work, the visuals plays nicely with VRC, the rigging works in fullbody, small things like the radial menu being organized for customers are all good- the list goes on man. 

Anyways, I guarantee the model did not end up in its finished state within ~8 and a half hours which is the equivalent of $60 for the lowest possible min. wage in the US. I'd say paying proportionally to a fraction of the time spent on the model for the finished product is pretty well worth it. Most pre set-up avatars these days are around that range anyway.

People shouldn't complain about the price of a luxury item, especially for one that has a model available for free. If it's such a big deal they should just go and implement all these functions themselves, unless we're gonna realize that the skills and polish needed for stuff like this takes time, and a lot of it, and time is money. I think anyone who's fought with unity and blender before will know.

do you have any inkling of knowledge of how much work making an avatar, a completely custom one even is? $60 is fair af