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Val Kersting

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A member registered Jan 24, 2019 · View creator page →

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Analytic Glare says, "Can be used a number of times equal to Tier per scene, as if it were slotted onto any attribute." Is that a limit on the number of times you can use the token to steal an elemental tag, or the number of times you can use a stolen elemental tag before losing access to it?

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Gotcha! No worries, just curious. A text-only version sounds good, but obviously deadlines are deadlines. Thanks for making a cool game!

Sorry to necro this thread, just curious if there's any update on this?

Thank you for playing! Level 7 is difficult, yeah, but it's not impossible. I checked out your game and left some feedback for you as well!

Hey! I saw your post on my game and came to check out 10 Blocks! 

Overall, I think this game is pretty fun! There are a few small tweaks I'd suggest just to make it more fluid overall, but other than small polish stuff, it's very good.

I'd keep the music playing between screens, both on the Main Menu and during the levels, it feels kinda jarring to have it reset every time you die or check the credits. I'd recommend using Object.DontDestroyOnLoad to do this.

You might also consider having a transition between levels, to help smooth out the abruptness of going from one area to the next. 

I like the sound effects which've been added, would also suggest having one for when the player dies, to give more feedback. If you wanted to go the extra mile on this, you could also spawn in a particle system when the player dies.

Finally, I'd suggest making the tutorial text in the early levels the same font as the rest of the UI (Timer, Level #, etc).

Overall, I enjoyed what I played! Good luck in the future.