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Valery

14
Posts
2
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A member registered Nov 01, 2020 · View creator page →

Creator of

Recent community posts

Hello! I'm glad to hear that the game turned out to be original and interesting. Thank you for your feedback, it's important to us!

Thanks! The camera is still worth more work. Add a zoom, make it convenient to rotate when growing plants.

Thank you very much! We really spent a lot of effort to implement something original and new for us. Several sleepless nights were not in vain)

Cool fox animation! Agree, worth to focus on control userfrendly

A solid style and a detailed description of the game! The game is very slow to develop the events that are taking place.

A lot of organizations and their descriptions, you can read at your leisure. It's worth taking a closer look at the general style, if it's pixel art, then the lists should also be made in this style.

Does the sword stop rotating when the character moves, is that how it's meant to be? It is difficult to understand what is happening on the screen due to the lack of visual response, nothing will tell me whether I hit the enemy with a sword or not. Not a bad idea, there is something to strive for!

Cool funny game, you won't stick to it for a long time, but the mechanics with the health scale work as it should! Relax music

It is difficult to understand whether there can be a strategy here. It sounds so nice, there were no bugs, bright and expressive.

Working in runtime with a terrane is a new experience for me. It's good that it turned out to clearly portray what was planned.

We really focused on the originality of the game. I'm glad to hear that the idea was a success)

Great! And then we were afraid that the game would not be clear to begin with. I agree that it was necessary to cool down or limit the number of trees planted. There are a lot of little things that are done quickly, but did not have time to do them.

Thanks! Sorry to hear that the game was slowing down. We optimized and tested it, tested it and did not encounter such a problem.