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Valthoraxe

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A member registered Jan 02, 2023 · View creator page →

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This is some very helpful insight, and I will definitely  be taking all of this in to account. The gameplay is meant to be very quick, but I agree that the dash is too strong. While there isn’t much I can do for the jump, I hope moving the camera further away to show more of the level will help.

thank you for bringing these issues to light, as they would be far worse in the actual levels, especially with the diagonal gravity. (Which will be an optional hard mode)