Post-Jam update is now in the works. Set to release after Scream Jam 2024 closes!
ValueChip
Creator of
Recent community posts
Hi! I'm a Godot dev with experience in 3D game design, modeling, programming, animation, and a little bit of everything else!
Looking to put together a team or join one if offered!
I've also done 2D programming as well.
For a team, I'm looking for:
- An assistant 3D modeler, or a 2D artist (team member's choice) [--Taken!--]
- Musician / Sound Designer [--Taken!--]
- Level Designer or Story Writer
My discord is @valuechip
I have a website at https://valuechip.neocities.org/gamedev/gamedevs where I discuss non-posted game dev logs. And can provide other work-in-progress projects if requested!
I think a recipe book may be too direct or upfront. In theory, I would believe that a player's choice should somehow impact whether they would have info that helps them later in the game. To that end, maybe an NPC could drop a random hint on how something like a martini is made of, and it would be up to the player to decide whether that was information they would need or not. Or maybe Frank only has one recipe book and the pages are strewn about in random obscure places in the bar, which the player will have to look for.
Definitely the highlight of the night when I played this. My friends and I were laughing after realizing it was an option. The game has fairly good and believable dialogue and the art and music makes the scenario very cozy.
I personally thought that Carnelian was slightly forthcoming, but that's probably cause I don't swing in the direction of buff suave vampires. Otherwise it was a very entertaining VN!
Mixology games are always fun. It's nice to see the MC turn from a what-not-to-do-at-an-interview example into someone more confident.
The only part that tripped me up was the martini, cause I legit didn't know what a martini was made of before I played this game. I ended up having to google what its components are.
Hi, thank you for the feedback! I've just pushed an update that should have fixed at least two critical errors during gameplay. Basically the respawn mechanic didnt reset specific trackers that would throw crashes when said trackers try retrieving objects that don't exist anymore. I unfortunately don't have/know if any other crashes are occurring as Godot doesn't provide error tracking on exported games. As for the leeches, I have modified their mechanics somewhat. I disabled the stunlock effect that they put on the player and implemented some more conditions that encourage them quit pursuing you if they dont have line of sight. Other slight improvements were added with the time I had after my day job and I intend to improve some other parts of the game soon.
I am aware that the game is rough around the edges. I didn't have much time or opportunity to playtest the game before the deadline as a large amount of that time was spent programming from scratch, asset creation/population and figuring out how sound design is supposed to work. Regardless, I do appreciate the feedback as this is pretty much my first game, and design principles are very foreign to me. I hope to improve from the experiences everyone has with the game.
Changelog:
Added ability to skip cutscenes by pressing Shift
Fixed critical issues regarding crashes that occur after respawning
Fixed error where Jonah's ID card did not show
Fixed bug where "Stay back beast!" dialog is triggered without Jonah being released
Fixed bug where leeches try walking into walls
Disabled hit stun from creatures to avoid stunlock
Slightly expanded creature detection range
Added wake up cutscene
Fixed bug where creatures get stuck in lockers
Fixed issue where flashlight remains unchanged when collected
Added missing collision box in flashlight area
Fixed issue where a blob under the table cant be read or collected
More patches to come!
Thank you! I really appreciate the feedback! This is the first game made between me and my friends. It's reassuring to know that the concept of the game is interesting. I have gotten feedback that the game is rather difficult, and I'm considering putting out an update sometime later this week to refine their behavior among some other glaring issues I've discovered after I submitted the entry.