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vanillagreen

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A member registered Dec 26, 2017 · View creator page →

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Thank you for the valuable insight. To address your concerns, there were issues with camera speed and player animations when I would unlock the frame rate, so the option was removed for this demo. Similarly, the camera rotation was optimized for controller for the longest time and M&K support was one of the last things added.


In short, the foundational components of camera control and frame rate were developed at the start and too much of the game hinged on those things being static - leading to them to be virtually unchangeable without adding longer development periods. Rest assured, I plan to find a better option for camera control and FPS changes for any future development (lesson learned!). 


As for the open-world: the lack of enemy variety is definitely an issue and that too will get a refresh in the future. Ideally, this leads more interesting engagements!


Thanks for the feedback once again! Really appreciate it!

Thanks alec, there are plans for a game play revamp so stay tuned! Thank you for the kind words and encouragement!

Thanks for the feedback! That's a good observation, there are plans to add an additional enemy to the overworld that can move around - something akin to the final boss but one tier below in terms of difficulty.

I'll see what I can do about tightening up that camera!

Thanks for playing, glad you enjoyed!

Man this game feels GOOD! One of the nicest looking games on the whole site and one of the most solid experiences on here period! I've been following tito on twitter for awhile and watching him level up so much in such a small window is insane, this guy is TALENTED. Knocked it out of the park, crazy how immersed I got in literally the first 10 seconds. 6 demon bunnies out of 5

This game does a fantastic job at making the player feel in control of their movement. The lean really sells the motion and the guns’ unique recoil patterns make each one feel viable in their own ranges.

On top of that, the music compliments the art style so well! This is very much a trippy game, but at its core, its just a solid experience overall. I found myself making a lot of decisions that were so intuitively built in like switching between main weapons and only pressing 1 to switch to pistol.


Knocked this one out of the park and looking forward to level 2!

Awesome, I'll try and stop by! Although you may not need the whole 30 minute time-slot haha