cool as hell! i got $14850. who can beat that?
vaporwario
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yup. it was a game jam where the idea was to make a game to sell at the end of it. The deadline kept getting pushed back so we named it molasses jam. but most people weren't able to make something big enough to sell for any amount of money...
The idea for My Cousin the Rogue was to add another level and like maybe 10 more creatures or something and then sell it on steam for $5.
Hmm I would be careful about that, a person doing that would be going against the terms of service of the standard social website:
You agree that you will not engage in any activity that disrupts or otherwise interferes with the Website (or the page scroll position and networks which are connected to the Website)
;)
hmmm i'll have to think about that. they are least different from most games i've seen on itch. but i guess pushing the boundaries is different then being different... thanks for letting me know!
(edit: if you wanna talk more, we can chat on discord or something, i'd be interested in what you think about game design)
this has deeply affected me...
the story feels so real like realer than a true story. like when you have a deep conversation late at night with someone you will never see again at a party...
i feel so spaced now... thank you for making this
oh also unrelated i wanted to ask you if it was ok to feature your itch page in a cohost post (twitter replacement). i wanted to start a blogish thing about underground non-commercial games and I wanted to write about how the work on your itch page really pushes the boundaries of what a game can be.
EDIT: oh also that whole glowing memory thing with person happened to me too.
super cool. i really liked the sense that just by playing the game i was arguing with the word. it kinda felt like two characters in a movie arguing over philosophy to show a point cept one side of the argument was the act of enjoying the game.
(spoiler warning)
also i didnt say hypertext could have sex in my body!
i want a harder mode!
i know u probably have ur own plans for balance and stuff but after the health packs i can keep playing to like 3000 until i run into a bugged level. and everything gets real laggy when all the monsters explode. if it was somehow harder then i could die quicker and test my skills easier? anyhow enjoying the game a ton, looking forward to more patches, just wanted to put this out there.
I destroyed all the red spheres in the level but the door never appeared? I got to score 2540 and destroyed all the spheres i could see on the desert level. Then i just saw enemies so I killed them all and i couldn't find a sphere and no more enemies seemed to spawn. In patch 8.
Also in patch 6. i encountered a couple granny basement levels where the red sphere was on the other side of a wall so i couldn't finish. And one time I spawned in a walled off single tile and i couldn't win.
i really love this game! the atheistic is super cool and its fun to keep trying to get better highscores... Once you get the hang of it you can kite the enemies pretty well until you accidentally run into a flower rock... The maps also give off a very liminal vibe which i enjoy a lot.
At first i was a bit hesitant to buy it cause I didn't really know what to expect, but im glad i did.
Also two things that kind annoy me, are sometimes i get hit but i didn't realize it, cause there's not much indication and so i just see that my health is lower. Also the books are hard to see/shoot sometimes cause they are so flat (i dunno if that's intentional tho).