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vazor

98
Posts
3
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29
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A member registered Jun 16, 2015 · View creator page →

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I like this game. It is difficult but rewarding.

This was really fun! Great work!

BBUM saved the world

Solid execution.

Well done, great use of assets and coherence of the vision!

Great work!

Great work!

Great job with the scope and polish!

Super cool!

Thank you for your interest in Spirits of Oquayo!

Feel free to create threads to tell us about how your session went! 

Cute and held my attention all the way to the end? Nice work!

As a concept it's pretty good how it is. Anything you add next would depend on your audience (aside from just more levels I mean). For me, I would add a story intro and some dialog between levels, and a home base (pocket dimension?) where you can do cozy farming and display achievements. And of course multiplayer. :rofl: 

Awesome! Gameplay was smooth and well-thought out. An interesting exploration into realtime frantic harvesting.

Well done!

I couldn't train well enough. X_x
Very amusing!

Pretty slick experience, nice work!

Cute! I love how much animation there is here! It was fun to master the unique movement mechanics and collect the pearls. Great work!

Cute and entertaining all throughout the short but high quality web game experience. Great job!

Great artwork and atmosphere and fun gameplay and level design!

This was one of my top favorites in the jam both for the cute art and for being a successful multiplayer game! Great work on all the animations and on scoping well so you could put together a complete game experience!

Love this one, a true jam game.

Love the polish on this game! 

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Yeah it's possible! You can see me do it on stream here: https://groups.google.com/g/igda_utah/c/582ipfqJzEw/m/pr9wEZTUAQAJ
No trick really- it is difficult since you might have to be patient and use the walls and let off the mouse at just the right time, but keep at it and you'll get lucky soon enough. XD 

2900 in the corner when I got the ultimate robot. Yay!

Very cool, thank you!!

Nice! Took me a few tries to beat 50 but I got it eventually. Fun gameplay, challenging, good polish for a game jam game.

Wonderful art! I love the numbers in the background and the cool indie feel! I'm so excited to see what more you add!

Really beautiful and serene atmosphere and great overall game polish. Nice game jam submission!

Simple gameplay but great atmosphere. This is well made and nicely complete and polished! 

Some good surprises here. Finished all the levels.

Hello all!
I am vazor and I'm a game developer.

Feel free to use this thread to introduce yourself and let us know anything you'd like to share about yourself here!

Nicely done! The platforming and jumping mechanics are frustrating but the depth of the shooting and catching stars and the level design and the character art and audio design and music more than make up for it!

Protects^
That was a fast dev and release turnaround!

Nice work, good visuals and simple fun puzzle gameplay.

Really cute game!!

That was awesome! Very cinematic with the soul's transition animation, and enjoyable to play the different scenes and control types. My best was with dolphin at 76. If I could change one thing I would make the land jump change height based on how long I hold the jump key down. Great work!

Very simple and meets the requirements nicely.

Visuals and audio were on point. It's hard to make a system that feels synced to the beat. I had fun :)

Nice!

Nice! Shooting felt satisfying and pretty much everything worked as expected to make a fun experience. I died on the second wave of the second level.