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vbgcodev

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A member registered 59 days ago · View creator page →

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How so? I don't notice a difference on my end, what device are you on?

What issues are you having, sorry, are you able to describe them in more detail please?

Have you installed any Gamemaker games to your phone before?

That's likely a hardware limitation I'm afraid, but we'll see what we can do! They're actually the same sprites, but color swapped using 'Shaders' so there's likely some kind of issue with shader support on mobile. Thank you for the report <3

Update: It's out now! Try it out and please report any bugs you find with it under the latest devlog. Thank you <3

We're having a few issues getting it to register mouse clicks at the moment, but hopefully not too long!

That's strange... We'll look into it, thank you!

Correct, yeah, that's our bad. Sit tight!

That's actually an older version, sorry, we tried to merge all the versions into one page and something must have messed up along the way, that's our bad, it'll be fixed soon!

We're planning on adding a browser version very soon! iPhone exports require a rather expensive monthly licence though, I'm not sure we'd be able to fit that into our budget ($0) I'm afraid.

All of these are absolutely planned! We have big ideas, they just might take a little while to be fully realised.

Thank you though! Please let us know if you have any more ideas <3

Shouldn't be too long now!

I believe Apple is a lot more restrictive compared to Android with creating apps, so I'm unsure if that will be possible, I'm sorry to disappoint. Though the play-in-browser version should theoretically run on an Apple device.

More breast interactivity is definitely planned! Let us know if you have any more suggestions <3

Good idea!

Good idea, more interactivity is always a plus. Thank you!

Android/Web versions are coming soon, sit tight!

That may be a little difficult from an art standpoint, but we'll see what we can do!

That's something I was considering! I'll talk it through with the team.

Yes, although we may add options to change that in the future! Choice is a focus for us.

Sorry for the late reply! That's a good shout, we'll talk about it. Let us know if you have any more suggestions!

Not too long, hopefully! I can't give a rough estimate I'm afraid but it shouldn't be an excessively long wait.

I'm planning to add a customisable "max size", so when you surpass that, she will definitely pop if you have it enabled!

Thank you!

I'll pass that along, thank you! Do you have any more specific ideas? Like, what sorts of interactions or foods, and what do they result in?

Definitely! We'll discuss it, thank you, let us know if you have any more ideas <3

Thank you for the suggestion, we'll work on both!

Thank you very much <3 Let me know if you have any other suggestions for the game, we're always open to hear them!

We'll work on it, thank you for the suggestion!

I'm sorry for the wait, you have me to blame for that, I've been recoding some stuff and I wasn't considering mobile at the time. But, hopefully it won't be too long!

That's now fixed in the next version whenever it comes out! Thank you for the bug report, keep them coming <3

Yeah, that's on me, it *was* in the game but I took it out planning to revamp it and hadn't gotten around to it before this version was released, that's my bad. But it will come!

Thank you! The art side is an issue yeah, but I'm planning on adding an opacity slider for her belly so it doesn't cover absolutely everything, and maybe also a way to zoom out. Let me know how those sound, and any more ideas you have <3

We're mainly focused on features and customisation at the moment, but new pokemon are planned, don't worry!

<3