Great game, when i saw the green i couldn't not do a lil creeper <3
Vejas Tarabilda
Creator of
Recent community posts
Hi, the game looks great, but it's not very playable.
I tried using my ps4 controller as it was recommended but the camera just kept spinning in one direction and it was impossible to play. So instead I used M+KB. The main issues I found is that the camera is inverted automatically making it a very odd feeling atleast for me especially when trying to aim and attack, I felt like I was fighting not with the enemies but the camera most of the time. Additionally, the mouse cursor is not locked to the game, therefore when looking around and then trying to attack I would press outside of the game itself and on my desktop. Then another problem I had is that you cannot remap the buttons, the "\" key is a very odd choice for a key as its next to my Enter key so that wasn't very ergonomic, having to move my right hand away from the mouse just to press the summon button. And finally, the last problem is that when you die you always get sent to the beginning of the game and you cannot skip the same dialogue boxes. Sadly I could not get further than the guards in the castle as my little guys got stuck behind each other (navmesh/nav agent issue I'm guessing) and couldn't deal enough damage to kill the guards and I always got killed. I know I have a lot of criticism, however, I believe that this game has great potential if the issues I mentioned were fixed.
Hi, thanks for your interest in my game and Im glad you enjoyed it. I do agree with your critique and sadly I knew of that fact when releasing. This was a project I made for uni in a week and I just had little time. In my testing I found that if there are atleast 2 chunks with two seperate exits then you can manoeuvre smartly and keep generating new chunks pretty much infinitely without the need to restart.
Hi, thanks for playing my game. You cannot move diagonally, that's the part of the challenge as only ghost can do that. And yes I know that sometimes the map generates unpassable chunks, but if you press R to generate a new one, then you'll be fine. In my testing if you can get two paths to generate you will never get stuck again.
Hey I really enjoyed these assets, made a game using them.
RogueForest
DEVELOPER UPDATE v4.12
Hey everyone, Lead programmer of On The Line here.
To start we would like to thank everyone for their helpful feedback on our game, without your interest and supportive comments we wouldn't be able to continue this project.
In this new patch we:
- Fixed the major bug which caused profiles not to save and load. (Note. If the profiles are not being created properly: Delete the On The Line folder and re-install to a location on your computer which does not require admin privileges to save to, for example, the Desktop.)
- Capped the maximum amount of profiles to 28.
- Added the end screen.
- General bug fixes.
- Added READ ME.TXT with more general information.
On behalf of Red Bear Games,
Vejas Tarabilda.
Hey everyone, Lead programmer of On The Line here.
Thank you for your feedback, it has been invaluable. We are aware of the issues and should have a patch coming ASAP (within the next few days) which will fix reported and known bugs.
Thank you so much for your interest in our game, we will work our hardest on developing it further to give you the best experience we can.
On behalf of Red Bear Games,
Vejas Tarabilda.