Didn't work for me either just now. One was new while the others were duplicates, in case that may have anything to do with it.
Vellidragon
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I don't understand the progression on this one. The driver upgrades started really slow but when I hit Strong Drivers, I was suddenly getting so much cash per tick I could instantly upgrade everything to where the cost overflows into negative numbers and the total cash extends beyond the screen, essentially breaking the game. This seems like it needs re-balancing and more on-screen information on what exactly the upgrades do.
This game seemed very difficult trying to play it "normally" but Jasper really trivialises things. Dealing damage for 1 mana while stealing it back (and more) meant I never had to end my turn after the first few levels, and it just escalated from there. Didn't use any other characters apart from the succubus to get past the beginning and become a simulate target for Jasper later.
Seems there's some weirdness with the buttons where they can't be clicked if they are overlapping the rotating beach scene (which happens because the scene resizes with the window, but the position of the buttons does not). Itch opened this in a maximised window for me that made the decorations button unclickable due to overlapping the beach until I shrunk the window.
This has a weird bug where you can drag & drop the icons to the slots and it causes the actual clickable button to move to that slot, disappearing from the selection and becoming permanently stuck up there (until you restart). Not a big issue since the game can be played by clicking instead of dragging, but strange that it can even happen (looks like the dev log mentions it being fixed but it doesn't seem to be).
Having played this for a bit now, it seems like the game is its own worst enemy performance-wise as actually taking advantage of the many increasingly fast and scattering balls like the game wants me to makes it slow down to a crawl, which is very counter-productive when it's supposed to make progression faster. Even turning the visuals off doesn't seem to affect performance at all, so there's essentially a hard cap on speeding up progression before it instead becomes a lot slower.
I'm also a bit baffled by the boss mechanic making you not only refight every boss every time but also fight them an increasing number of times. The bosses themselves are a cool concept but adding exponentially more refights just drags out the game in a way that isn't fun and is way slower than any other form of progression. I get the skills are supposed to be special, but it's just too much and made me not want to bother.
That aside, this is a nice concept and I definitely had fun up to this point.
I was enjoying this, but I think it may be bugged because I kept losing health and eventually the game despite not letting anything through.
My towers were breaking candies right at the spawn point, and I lost when I broke a big swirly one, so what I think might be happening is that the candies that break into multiple are being detected as having escaped if they are destroyed at spawn because the smaller candies are spawning outside the map.
Fun game, but frustrating with the random enemy spawns when money is so tight. It seems Stage 3 provides just enough to defend against a specific kind of enemy sequence, but they often just don't spawn in that order/places so there's not enough money to defend against them. Had to restart many times before I got lucky.
Love the theme, though!
Fun, but the Endless mode seems way too hard (unless I'm doing something wrong). I finished the campaign, but I can't get past the first wave with fast gnomes in Endless even on the Easy setting. It's a huge leap in difficulty because there are so many fast gnomes and the cannon is not that strong yet.
I suppose I need to use the items more, but I found them a bit of a hassle since clicking one turns the cannon around and then I can't aim it while dragging the item. If the items were on keyboard shortcuts and appeared at the cursor when pressed, I would be using them more often (unless they already are and I didn't realise).
I feel like this game needed instructions because I couldn't really tell what was going on with the towers and why their appearance kept changing. I placed a lot of Smash & Squeeze towers (they don't actually cost anything) and it seems they "deteriorate", but it's not clear to me what causes it or what to do about it.