Hey Orsoniks, I have noticed that occasionally cause a barrel to explode somewhere offscreen. It happens rarely but I was wondreing if you had any idea why it might happen, and only rarely? Does the game use delta time? Can enemies attack when startled?
Velorien996
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A member registered Dec 05, 2023
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If On A Winter's Night, Four Travelers comments · Posted in If On A Winter's Night, Four Travelers comments
The underlying concept and the graphics are good but there are a few things that make gameplay frustrating.
It feels like your randomly die. this is due to a few reasons
- There's no indication that you have taken damage
- No real indication an enemies about to attack unless your really close
- Too many enemies too fast making impossible to keep track of where they are. This makes it feel like you could be shot at from any direction at any time
- There is an enemy that shoots a homing attack that doesn't seem to despawn. This means that once they shoot, your screwed.
It's also quite hard to control the player for a few reasons
- It's often really hard to tell what you will lock onto. You should add some sort of indication for this
- No good midair movement. Your only options are either teleport to an enemy, or the dash which is quite lackluster
- The hitbox of the enemy and the sword mean that you have to start swinging immediately once you teleport to them. There is also very little room for error as if your teleport goes wrong (it often does), or you fall a little, you can't attack.
- It is not obvious that you have to lock onto an enemy, teleport, and then attack. This takes too long to figure out
These are my main issues with the current game. However I would love to see an updated version of the game with these issues fixed