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Veloxity7

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A member registered 82 days ago · View creator page →

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Thanks for the great review!

It confirms some of our impressions and states some we hadn't thought about like the fact that the clouds placement under the camera is indeed not self evident, so it's very helpful.

Good job on getting to the lab! There are 3 levels there that are indeed harder. Difficulty spikes a bit abruptly but we wanted to show the possibilities of our idea. Though we are not sure if we want to keep creating more convoluted levels or if it would be more interesting to have simpler but "smarter" solutions.

The box pickup is not supposed to directly block the camera, rather it's meant to color a liquid pool so the camera can't find you in the liquid (if it's the correct color).

We'll probably do an update after the jam with all your QoL suggestions.

Thank you for playing!

Feels so good to play! Mechanics, art style and music are on point. The starting room to learn how to play was a very good idea as you immediately get engaged in the game.

Great mechanics and combination of them. Got to sublevel 11, activated both yellow plateforms but nothing happened, maybe I missed something.

Progression was very well done and that made the difficulty enjoyable.

Tablets to guide the player were a great touch. Handling of the character could be better but parachute felt good. Very nice entry overall!

Pretty cool tower defense! Got to 120 enemies so I guess I "won" haha. 
It was a bit hard to understand the price of each choice when placing a tower but I had fun, nice one!

Great puzzles and progression and, very importantly, feels good to play which is often overlooked in puzzle games.
I had fun, good job!

Thanks for the feedback! Glad you enjoyed it.
Hard agree on the colorblind accessibility, it's at the top of our priorities for an eventual new release.

Great job man! The mechanics are definitely interesting  and can lead to great puzzles. Progression and story elements are well delivered. I would next focus on the playability and level design. I could finish the game but the penguin was a bit slow and waiting for a platform to comeback because you just missed it can become frustrating.
Love the faces during dialogues haha.