Thank you! I will fix that when I have the time.
Tales Of Wocdes
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Hi,
I cannot seem to replicate this. However, if I understand correctly, you were using an old save?
If that is indeed the case, I would say that is the reason. You see, in the old system the variables could only have one value i.e.
variable = "fox" which mean the preallocation would have been done as variable = "" vs. now it can have multiple values
variable = ["fox", "wolf"] and preallocation is done as variable = [].
I think this is the cause of the error. It should work fine with a new save, in an old save there is a disconnect between the preallocations of the variable.
Sorry for the inconvenience! Updates tend to break old saves (assuming you were indeed using an old save).
Edit: And thank you!
Hi, Havard not disclosing any details about MC's injuries to Lexia was purposeful, though he should have told Lexia MC was hurt in a general manner. If he did not, then there is a bug.
The splint thing... I forgot. I will add some flavor text when I have the time :D
Thank you! Happy to hear you like the story.
Edit: I think there is a bug! I will try to fix it.
Edit 2: I think it works now :D At least it did the one time I tested it.
This was asked on tumblr (might have been you), but it is stuck in the queue :D
I will copy what I wrote there even if that has not been published:
Now that you mention it, no there are basically no aquatic features.
There are already so many though that I will admit, I am not super enthusiastic about adding more. Already I have trouble with the ones that are in there and will probably forget to mention some in text.
Still, if enough people want some, I might be persuaded :D Though I make no promises about them not being quite ascetic only, if this is the case.
Though breathing under water..... Hmm... I will say I am not getting rid of MC's legs. But it seems I am overhauling the system anyway....
Thank you, and you are not wrong :D And something like that is planned. It was mentioned in one of the blog posts.
Thank you, and thank you everyone else who has commented below! Glad you all had a good time!
There are some posts on tumblr discussing the heritage features, if you are interested: for example this one mentions it briefly, this second one, and this third one. I think two are before the demo was updated :D
I will probably come back to it later to try again make it so that taking multiple options would be possible. The posts talk about some of the issues regarding this. It was a lot of work for C2, and I don't immediately want to mess with it :D
Thank you! Should be both fixed now :D
As for being mute, I plan to offer an alternative magical communicator to a MC that chooses not to talk. It is not all locked in stone though, there will probably at least be a chance to try and speak again , once they are a bit older. Whatever it succeeds is another thing :D This was asked recently on tumblr where I listed a bit more detail.
I think everything works: So just the javascrit "config" to "Config" and a scrollbar issue (that was not a crash issue, just an aesthetic one).
The scrollbar was insistent on staying, and I could not get rid of it for some reason. It was bordering on cutting off text but adding "padding: 0.5em;" to the "#passages " in the Stylesheet made this OK. I have not tested on mobile yet. Trying to edit the #passages::-webkit-scrollbar did not do anything for some reason as far as I could tell.