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Verdagon

9
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1
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25
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A member registered Jan 30, 2019 · View creator page →

Creator of

Recent community posts

Hey, I'd love to chat with you about how you generated your dungeons! What's the best way to contact you? I'm Verdagon on reddit and discord and itch.

Thanks! Super glad you liked the terrain, that was quite fun to program.

Yep, the time travel mechanics have a high learning curve. I just barely didn't have enough time to add the intro level, which I think would have helped. It's tricky to get used to, but the best strategy by far is to have your first self use Defend and soak some hits (usually 4 or 5 turns is sufficient) and then have 2 or 3 more selves come and attack the enemy while the enemy is attacking the defending self.

Keep an eye out, I'm hoping to polish this and release it on android/ios later this year!

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Loved the game! You did a really nice job with this. The overall feel of the game was really on-point. I especially liked the crosshairs and the starry background. Do you make any other games? Are you planning on building on this one?

Beautiful game! After playing for a while, I knew I was missing something, so I went on the discord and someone told me the piece I was missing: you can defeat enemies by stealing their food! Knowing that made the game way more fun, so I actually went back to update the score, hah! So, PSA to all: Don't let enemies get inside you because they'll steal your food, and if it happens, you can steal it back!

You did a really good job with this! This is definitely one of the best games this year.

Just added the .exe for Windows!

Alas, it's only for macs. I might upload windows or linux versions on monday or tuesday. I'll post here if i do!

Just finished! Check it out: https://verdagon.itch.io/incendian-falls

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Starting my first 7DRL now! My plan is to make a roguelike with time-travel; you can rewind time to how the world was a few turns ago, and complement your past self to make things happen.

It will be built with:

  • Domino, my unity-based game engine.
  • Glift, the font extrusion utility by Solstice333.
  • Chronobase, the in-memory journaled database by Stradivast.

I'm building off the demo project which shows off the graphics, and shows reverting to past game states. Now, I just have to make it into an actual game!

My plan:

  • Turning the reverting into true time-traveling; the demo shows reverting to a past state at a mana cost, but I'll be adding the "Time Shift Clone" which does the same things you did "back then", so you can cooperate with your past self. It will involve saving a script of what the player did, and making some AI for the clone that tries to follow it.
  • Add some enemies. I'll be taking out the ones in the demo (Goblin and Irkling King) and replacing them with ones that play and look more interesting.
  • Add a final boss!
  • Generate better levels! I'm hoping to have a lot of slopes and interesting terrain, and some caves inside the falls.
  • Add a ranged attack of some sort for the player.
  • Add a "landmine" attack for the player, to leave timed traps on the ground for enemies to die on.
  • Upgrade Domino a bit: Make the "look bar" show items.

Wish me luck!