Hi! Loving it so far, had a small question though, in that final ritual, does the purification level impact how easy/hard it is? Wondering if i should grind it or git gud
VersatilePit
Recent community posts
Hi! I hope this project is still being worked on. Me and my group recently started to get into Lancer, and atleast two of us are really interested in fighting outside of our mechs, so these rules and equipment are awesome! Cant wait to see what comes next with it, and if itll gain a LCP, and thank you for your work!
Already found a few problems, the interactable on the camera aren't breaking at all anymore, the little janitor bot is no where to be seen, I kind of dislike the new way to unlock scenes in the gallery, as I've gotten to night 10, and the only time I even saw the plushies in the shop was before I could actually afford it.
Well, after doing a quick playthrough of the new version after experiencing the original Hex Perplex, I must say I am somehow more frustrated then I ever was with the first Version. But it wasn't in the "Man, this makes me want to beat it more because its a challenge" more "man, I wanna use my belt to hang myself cause the janky mechanics." While I enjoyed some changes, mainly the upside down mechanics and the more aggressive enemy A.I, being forced to return to the books every time you make a mistake, or just to recharge and re-experiment with the possible answer to these puzzles is both frustrating and brainless. Other then the mechanics, there are plenty of Quality of life changes that would make this game bearable, Enemies that can fire projectiles don't reset their charge periods when you lose Aggro, nor do they recharge when you die. Leading to inconsistent runs where I have to gamble whether or not ill die instantly upon getting close. The Glacial Ice requiring room in front of you to cast has cucked me from victory too many times to count, especially since I need to use it on small platforms where I barely have the room. And finally, the Dash, T h e D a s h. unintuitive, annoying to use and leads me to charge into my death headfirst more often then not, Trying to dash upwards is about as intuitive as using a rock to dig a hole. You have no Momentum when moving any direction after going upwards. Not to mention that enemies still retain their hit frames during their death animation, leading to me dying right after killing a enemy since they charged right into my spell, died, then hit me. I thought it couldn't get any worse, until I released that the final level would have every one of these problems at the same time and then some, Blind leaps to try and hit a orb that we cant see, all with the spikes rising up slowly but surely. Half the orbs I cant see until I pass them, making it so I have to suicide jump multiple times to learn their EXACT locations just to have a chance at completing, only to be cucked by one of the afore mentioned problems and glitches. All in all, I wont even bother giving a rating, this qualifies more as a glorified tech demo to show a proof of concept rather then a decent flash game. Everything about this game is Frustrating and makes me appreciate games that look worse, but play loads better. TLDR, Bad game, fix that shit