Thanks for the criticism. The reason i separated the grab and the release is because you can grab multiple asteroids by shooting the rope at them, but its strange to have the rotation and the release on the same button. And about the explosions i intended for them to last longer, because explosions also destroy asteroids, it obscure the screen so maybe making the explosions transparent would be better for the threat vision. Thank you for checking the game out, really appreciate it.
VertexByte
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A member registered Aug 19, 2019 · View creator page →
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A bare-bones 2d platformer, stripped-down of any visuals, focused only on gameplay.
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