wow thank you! I loved watching your playthrough!
Strange Spaces
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Nice job, dude! The game works really well, and it looks really nice! I love the polish of giving all of the food subjects happy and panicked idle animations!
The only mechanical thing that was hard to parse for me was the queuing up of subjects. I think it would simplify the game nicely if you did away with the queuing and just made cannons load when you press a qwer key while king samu is over the spot. (you might be able to put a cool animation where he throws the subject into the cannon).
Also for some reason, king samu was just a black box for me.
Good job, man! I'm really looking forward to seeing what games you make in the future!
Sorry for the 3 months late reply!
Yeah we've tried making pixel art card games before, and while card formatting and size is usually a problem in digital card games, it's worse when you're working in low-res. Thats something we still don't have a perfect answer for, but we'll definitely be working on it.
Thanks a bunch! We're actually probably gonna jam on Dragoon Drop rather than participate in the next LD.
Oh it definitely will! We post devlogs sometimes on our patreon (you don't have to be a patron to read anything!) We're overdue on a post, so that will probably happen soon and really outline the things we've been thinking about for the game!
https://www.patreon.com/Romi
Thank you very much! I have a soft spot in my heart for this game. Making it taught me a lot about atmosphere and feeling in games. It's sad that we'll probably never make it into a full game. Hopefully its spirit will be apparent in some of the other games we make.
It means a lot to me that you would take the time to comment on it! I always figured it would just be forgotten!
-Joe