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verysoftwares

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A member registered Apr 22, 2017 · View creator page →

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yeah, it's an issue I experienced occasionally during playtests, but couldn't find the reason in the collision code yet

i do agree that the glitches add a kind of flavor to the game. this is a pretty complex project under the hood so there's a lot that goes wrong with every new version.

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For those stuck on this part: you have to refresh the page, or reboot the game. This will be addressed in the 4th playtest build, coming later this year.

yep, the H room is just plain unfinished due to a mistake i made with the order of letters. i will also address respawning items in a future build.

congrats! more content coming soon.

thank you for your input. i should at least make sure that the precision platformer quests are entirely optional. 

yeah that's bad game design from me. will be changed in the next build

i might return to this game at some point to add audio and some usability tweaks

update: there is now a newer version by SuperIlu: https://github.com/SuperIlu/lovedos/
rxi's version lacked music support, which is why the game was left silent.

glad you got it working!

that link worked! 

> And then I would get some amount of a color, but that number was constantly changing?

capturing doesn't actually give you any color, the number is just your previously owned color plus the values of pixels you're standing on. you lock in to the animated resource's current value when zooming.

uhh. it's weird.

> How do I interact with a trade?

up/down to change amount (if you can afford to do so), Z to initiate trade. the character will start F)ighting you if you trade for 0 amount.

> Don't feel obligated to fix this or remake it.

too late, i've already started working on FracTale II. :p

i think the issues you've addressed can be easily dealt with (from a technical standpoint), it just takes some keen eye for design. 

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i agree actually. the controls will be fixed in the upcoming FracTale II. 

the bizarre design choices come from being under pressure with the 4-day deadline. most of my efforts went into programming the fractal engine, with little time left for QA.

then it shall be! you'll hear about the development of FracTale II in the GMTK Discord.

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haha, fractals were like my second idea after hearing the theme. i thought there's bound to be someone else with a fractal theme, but i haven't seen one in the wild yet.

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thank you for the thorough feedback, FracTale II is in the works and your comment will be a basis for improvements. i can credit you as a special thanks, is somnule the name you want displayed?

i've recently updated the description on the game page, does it help?

unfortunate that you had that experience. in the upcoming FracTale II, there will be more in-game hints as to what to do.

sounds like you had some fun, that's good to hear!

thanks for playing and giving helpful feedback. i can announce that FracTale II is in the works, which will completely revamp the combat.

thanks for playing

hey,

just a heads-up: the invite to join the jam's Discord server seems to have expired.

i look forward to joining.

thank you for the thorough feedback! i'll keep all these points in mind for a post-jam version.

glad you enjoyed my game!

haha, it kinda is possible to cheese the game with it. i wonder what i could do to balance it.

thank you for the thorough feedback!

kiitos!

fixed in the post-jam version: https://tic80.com/play?cart=3854

aww, too bad.

thank you so much!

the stage 2 freeze is fixed in the post-jam version available on the official TIC-80 website: https://tic80.com/play?cart=3854

iI look forward to trying out Dark Energy in return, i'm sure it's a fun game too!

the collisions are actually pixel-perfect in this game. the player has a 2x2 hitbox that is tested against the pixels of the screen when rendering. the colors of those 2x2 pixels determine whether it's a death or not.

with regards to music, i am limited by TIC-80's sound capabilities. i can only use simple waveforms, which may sound harsh to some players.

ah, yeah, the shoppe UI is quite experimental, it's probably not using good UI practices.

good that you were able to figure out the main character. and it means a lot when someone says they *love* my game.

your previous reply is my favorite comment so far, it warms the heart

tell you what. i'll link you the post-jam build, with fixes to 5 found bugs and other improvements: http://tic80.com/play?cart=3854

would love to hear what you think of it!