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Veydio

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A member registered Jan 27, 2022 · View creator page →

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Nicely done,

I did have some graphic glitching on the browser, but no issue with the downloaded version. Could also just be my computer.

The story is pretty..."Light Hearted" :D ...I'll see myself out...But, I did enjoy it, and the humor.

I did play through it multiple times to try the different choices. I don't think anything affects the ending, but the variety in flavor text was nice. 

I liked the art style and colors. The music also fit quite well.

I think my only "technical" feedback would be that - it would've been nice to have the interact & advance dialogue/choose controls -  be the same button/input.

Overall, this was still fun & I think it meets its themes pretty well.

I didn't mind the darker theming. Some areas were hard to understand where to go. Like If I go right, after leaving the house, the boss in the house with the maze is too hard to fight & seems like you need to trigger the main story quest before getting there anyway.

Some of the writing was hard to read, but not so much that I couldn't follow along.

Battles take way too long, especially with only being able to single-attack & wait for several enemies to cycle through.

I did like the artwork for the different characters. I also enjoyed having different endings at the end - based on your choice. I wasn't expecting it and did go through each one.

Glad it got some enjoyment, 

I did deliberate if I should've added a run button and put it into the "if we have enough time" list - then the jam got extended while I was out of town, lul. Oh well - I did add in an "intro skip" option with the extension, but that I felt I could do without breaking anything/adding new bugs.

Some of the slowness of things was kinda intentional  & some seemed to be a byproduct of trying to hinder Unity, to more accurately replicate limited hardware.  Learning how to do it was fun, but in my next project, I think I will go for a more modern/polished style.

Still, it was a lot of fun and added much to my utility belt. :)

I like the idea of this and that I can play along with my own dice rolls (instead of just an RNG script). Other than needing to be fleshed out some, the only things that currently probably need some fixing/polish are:

1. The UI/scaling of the screen could use some polish to make it fill the screen a little better. Maybe make the words/font a little bigger.

2. Menu seems to function just fine unless you click the blank button at the beginning. It clears all the information and soft locks you from doing anything without a hard reset (page refresh).

Again, I like the idea of this. Like having an always-ready Dungeon Master (currently allowing one to play alone without needing to wait for a DM to be ready). I know it is still kinda limited right now, but the potential is there.

Certainly, though I don't know when I'll be available/ready for the next jam. Kinda want to take a moment to reflect on this one and go over my mistakes. At least not until next month or later. But after that, I think I'd be up for another jam for sure.

The house by GOODBOI reminds me of the one in Howl's Moving Castle. In the valley with the pond. I think that's how I'd go, just pick a favorite spot and wait it out. Preferably with friends; if they're still online.

Also Submitting restricted/delayed. Couple of hours at most and it'll be done