Thank you! I'll keep working to make it better!!
VHS_Dev
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About the loading, I'll give you an example. (Sorry i dont remember if your game is made with unity.)
When you are at the parking lot, as you get closer to the door, you can have a trigger that start loading the next scene in a asyncronous way. That way the player dont need to wait for the load, as it loads at the same time the game is playing. and when the player enter the office, you would unload the previous scene, releasing the assets from memory.
(It's a lot of work to make it that way. so might not be the best thing to do in an in progress development. But you might want to consider developing that wayy on the next project, I myself just learned about asyncronous loading during the development, thats why i did't put in my game)
https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadSceneA...
Hey I just put out a demo of my new horror game.
When playing Footage, you have to unravel what kind of ghost is haunting the area by collecting evidence.
During your investigation, you will have to deal with the entity's events. Every event has a jumpscare trigger that you must understand to avoid being in danger. Your character has an anxiety gauge that will go up as you experience paranormal events. This will reduce your stamina and put you in more dangerous situations. The way to avoid that is by searching for medicine on the map.
You will live only if you are able to exorcise the ghost.
Give me your thoughts and feedback on the game and wishlist on Steam!
Hey, I really enjoyed playing the demo!
But I took some notes on things you might want to consider. (Don't need any change; its just my particular opinion.)
When playing the start at the parking lot, I would believe it would be interesting to use the lights to guide the direction the player has to go.
The camera drag kind of annoyed me, but I understand if it is your design choice.
At one point of the demo, you read a journal. I would prefer if it was paged instead of scrolled (because English is my second language, being able to decide when to turn the pages would be better for me).
Some scenes are too quiet; in the apartment, I can understand, but when outside, I guess you could add some immersion by adding ambient sounds.
The click range is kind of too low for me; I have to get to close to the door to open it.
And about the loading screens, I believe you could make it without loading screens (I know it takes some time to do so, but the game would be much more fluid with seamless transitions).
But, having said all that, I really enjoyed playing the demo, and I'm looking forward to playing more!