Hi there! Yes it is, there's a lot of major updates planned and a full physical release in the works!
Digital updates have been slow due to these, but hopefully I can push something for y'all soon!
This was a lot of fun!! I definitely misread the rules about understanding when I'm rolling more scrap or getting rid of them, that was entirely on me so this may not be the most accurate lol I tried to retroactively do stuff so it's MOSTLY correct... I think.
Either way tho my rolls were consistently high, and Dirk went on a very lucrative scrap journey with some close calls! I'm excited to give this another (proper) shot soon
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Wait, that's not how I remember the story...
After a failed roll, a player may interrupt and say "wait, that's not how I remember the story..." and flip the 10s and 1s digits of their roll (a 64 becomes a 46). They will then proceed to dictate something they actually did, had on them, or was going on in order to turn a failure into a success.
Can't wait to know what you think of it!!
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Prophetic Visions
You may mark Destiny to have a strange power overcome you as you gain visions of the future. They may reveal events for the quest you are on, or even peer into the future of your or a companion's destiny, or even the destiny of the world itself.
This game can technically support as many players as you want, but comfortably 1-4 or 5. You can play it solo, and I know some who have, but it's simple nature of answering questions is intended as seeds to discuss and expand on with others to riff off!
Game time is also variable, since the "goal" is to get discussions going and ideas flowing! I've used individual tables to play a quick 20 minute game at convention lobbies and also had whole 3 hour worldbuilding brainstorms going thru all the tables available!
Beautifully captured game of two characters corresponding from different worlds. I can see this being a lovely worldbuilding experience, but more importantly, it has all the right tools to create a tangible relationship between these characters.
I specifically love the mechanics are simple yet very smartly designed to achieve the wonderful climax that is drawing the 2 jokers and being together! Lovely game!
What an incredibly executed concept! I love how the game explicitly is about seeking painful truths and unearthing lost secrets and opening old wounds but it's also explicitly optional for players in the moment.
The two playbooks loop seamlessly and I'll be keeping this in my back pocket for a table that wants to explore these concepts!
Hey hey! Tabletop designer here who'd be thrilled if someone wanted to adapt any of my games!
https://vidityavoleti.itch.io/
A lot of my games are worldbuilding focused, so I'd even challenge someone to play them (like A Land Once Magic) and then make a game based on the world you made! Spellchitects is a collaborative drawing game thats all about spell creation, I can totally see some video games utilizing it in some form!
I think my easiest translatable game would be Space Goblins! It's already designed with a very roguelike loop and fun and easy randomization and chaos for a variety of digital game genres!
I'm also hoping to make something based on a video game, so here's to a fun jam of us itch creators finding each other's work!!
I love this!!! I was waiting for someone to make something related to the titular central star and I love the flavor around this!
A game mode where you gotta balance manipulating the star and hindering your opponent is real cool! Also the relationship you've created with the effects is very very fun lol I'd wanna play this FOR SURE