ooh, I like that idea. I was trying to figure out a way to do a d6 for movement. I discarded the 2d6 idea since it would rarely result in a 2 or 12, and never a 1. I didn't think about the hex system.
Vigessimo
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The idea was sprouted from being a whole board game, with the idea of having stat tables for different characters, and random roll charts for different monster types. (wings, 2 legs, 4 legs, etc) But with the announcement of the "design by subtraction" theme, I was struggling to figure out how to keep it simple. A friend suggested making it a coin game, and the concept solidified from there.
I felt that there needed to be a range for the wizard to shoot for. With the fighter and the assassin there is a clear “target”. Get close to the monster, but don’t touch it.
The wizard it was trickier, since they were at range with no clear “marker” to shoot for. I played with a couple different distances to shoot for, and settled on giving the wizard a 1inch range band to fall within.
also just realized that 4.4 is a typo on my part. Should read 4.5…