Wow, thanks a lot! Don't Starve was definitely a major inspiration for the artstyle. Maybe we'll expand it into a full game at some point ;)
VikKever
Creator of
Recent community posts
Thanks a lot for the in-depth feedback! Really glad you enjoyed the game :)
You're supposed to die a few times before reaching the exit. We should have made this a bit clearer to the player somehow though, to make them feel like they were still doing a good job. You're also right about not being able to skip the intro, if we had more time we definitely would have implemented that.
This is a really fun game! The artstyle is maybe a bit inconsistent, but really cozy and calming nonetheless. The music and sound effects also help to give that feeling.
The mechanic of the storm spreading was quite original. You'd think adding randomness to a puzzlegame wouldn't work, but in this game it certainly did!
The tutorial would maybe be better if it was explained during the game and not just a wall of text in the beginning, but I understood everything so it wasn't really a problem.
One thing I found a bit anoying while playing the game was the fact that there was no warning to show that I was running out of hearts. It felt a bit unfair when I died because of starvation when I had actually collected enough food.
So, this was a really fun and cozy game, it fits the theme very well and I had fun playing it :)
I really like the graphics! The sky looks awesome and the natural disasters are really insane! The game has a really fun style in general. The theme was also applied really well.
I found the game quite hard to play though, because the camera moves way too fast. I actually had the same issue for my game where the mouse sensitivity was way higher on itch than in the editor, maybe that happened with your game as well?
I really like the graphics and the sounds! The pixel art is really polished and cute, it fits the game! The movement of the squirrels is also really well done, they feel very lively and playful! It kinda makes me sad I have to kill them ;)
There's some latency in the movement of the character though which makes it a bit annoying to play. I also think that having the character move straight instead of diagonal would make it more intuitive to control (and I don't think it would hurt the isometric view of the playground). It also makes it a bit hard to hit the squirrels.
I like the concept though and with some polishing to the character, I this could be a very fun game! Thank you for making it :)
My team and I have created a game for the jam, but unfortunately I submitted the wrong itch.io page to the jam. My friend noticed this a few hours after the deadline so we couldn't fix it anymore. For the project we followed all the rules for the jam and didn't change anything to the game files itself before the end of the jam. We only made changes to the itch.io page a bit after the deadline (which you can check on the bottom of the itch.io page). We started building the game to WebGL and finished the itch page for it an hour before the end of the jam. I've learned now for next game jams that I should take more time to carefully set everything up so that I don't stress out and make stupid mistakes like this again.
So my question to any organizer who reads this: can we please resubmit our game to the jam? It would be nice to still appear in the submissions tab and have proper ratings and feedback to our game. It's okay if we get disqualified from winning the game jam. It would still be greatly appreciated by us.
The link to our project: https://vikkever.itch.io/ocean-gate (don't mind the name, we really didn't have inspiration)
If our game doesn't get resubmitted to the jam, everyone can feel free to still play our game and leave feedback on it as if it was submitted to the jam. That would be deeply appreciated by us (no pun intended) and also a nice learning experience for the whole team. If you play our game, we will also play your game :)