I voted for hello world
Nice game bruh......
Shameless self promotion
for(int i = 4, i < size, i += 2) {
}
What is alternative of this in gdscript. I know basic of for loop it is something like this
for i in range(size):
pass
here it will start from 0 and run till size - 1 but i want to start for i > 0 and increment 2 each time. How to do that
did you used godot???
if yes than how did you managed to make dynamic meshes that changes at runtime
btw nice game
Can i give your website in credits of my game.