Ok thx and me too i hope you realize your dreams.
Viktor Strobovsky
Recent community posts
I am FantasyViolin, the creator of UFB Papyrus (i make this OST) :
i have a proposition, with my team, we search a coder, can you join our team ? Honestly it's a big project, serious like Dustrust, we are the last big project after they cancel their game unfortunaly. So if you want more precision you can join my server, for see all my team members.
Hi, i'm working on an animation about your game, can we work together please. Phase 1 is really, but in my project there is 3. I will send you a teaser soon about the music and the sprites because i have a lot.
Let's help each other ;)
I'll give you credits, and people will know your work. I need people who build hard fight pattern like you. And i find you.
I make some animations like these before :
Hello I am a real fan of this game, I will like to talk with you mrdrnose.
The game for its mechanics of horror game is perfect but it has problem,here are my suggestions for improving the game while correcting these problems :
Easter Eggs:
It's good to add Easter Eggs but there are too many, as you can see all the popular youtubeurs make fun of Easters Eggs, that's why I propose two solutions: All monsters in the Easters Eggs in a level appear in the game because the more characters there are, the better it will be like the new Balid Basic. We do not know the history of the game at the beginning, it would be good indices for each level won and Easters Eggs should supplement these indices but even more.
Random event:
In the new version of Baldi Basic we have random events like fog, water leak, doors that prevent us from escaping etc ...
I think it would be great if you added events too, but even more scary like all the lights that go out where we hear weird noises in the dark with another monster who stalks us, a tide of blood, phantom children who appear and who murmur you can not escape, give up etc ... In short events that would disadvantage us while frightening us.
Pussy Mode Idea :
I have nothing against the pussy mode, but I just had an illumination for its utillity in the game. The pussy mode is the original game before it becomes a horror game.
My idea is that we start the level normally, where a teacher presents the rules, everything goes well, except that the more we advance in the game, the more the teacher or we become weird (insult, threat), we see ghosts a bit like Albert who recommend that we escape as quickly as possible and the sets that change as and when. We go into another dimension, then we come back in our dimension, a little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.
For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast
Level generator:
Honestly I think it would be a very good idea as Baldi Basic if you lose 3 times the generator changes, the game would be harder and cooler.
Final hunt:
For me to reinforce this dimension of horror game, the decorations should for example why not blood red or walls and the floor full of blood, and the real face of the monsters should be displayed as the face of the main that you can see all the monsters as well as Victor's true face the same for Marzia except that since it's the second level it should be even more scary like why not all the lights go out and child ghosts appear on all the walls, whispering abandoned, and full of negative things.
Best music:
I loved Victor's music for the final hunt, but the one with Marzia should be even more scary like this : (it represents the dark / predatory side of Marzia)
For Alice this one will be perfect : (it represents Alice's story and how she became so monstrous, with a mixture of despair and rage.)
Others Suggestion :
- Remake the old intro with Viktor
- Remake the menu
- A better explanation for some objects of the game (like in Outlast or Amnesia, ex :"if you want to use the lighter press z)
- More characters like Granny who make jumpscares
- When a jumpscare hits the player his sanity decreases by half
- Make an hell difficulty , where all your answers are false. Viktor, Marzia, are very pissed, more fast, more dangerous, more creepy. With best easters eggs once finished.
- The alarm in the language level should be used, when the player has picked up 6 language notebooks in normal, 8 in easy for more stress.
- When the player has picked up 6 language notebooks in normal, 8 in easy, Marzia change her behavior, (like Viktor in the maths level,he does not make any noise, when we reach 6 or 8 maths notebooks.)So after that Marzia said something like Viktor, her behavior becomes the opposite and she can break doors.
- When a player is in the process resolves problems in the Notebook and Granny appears, she interrupts the player, and the player has a jumpscare at the same time.
- When a player is solving a notebook, events can appear like screams, cries of children, girls, men, or monsters, children who murmur.
- Change the little pussy mode for the language level, Marzia shouldn't pursue the player.
You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the game.
Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.
I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.
Mrdrnose, you should add more sentences in the language Notebook , we have the same, it becomes too easy for the players.
We should begin with sentences like that in the first and second language Notebook :
The dog will eat his croquettes
A car is being washed by my father
To be a good student I listen
I LOVE WATERMELONS !!!!!!!
Marzia has bought all the watermelons from the store
Work in a good mood, to work better
Mr.Cleany picks up the garbage
Doggo plays with children
Granny makes a cake and eats it with his family
Viktor cuts the cake with his axe
The Rose is Red and Wonderful
etc ...
After Marzia screams (HOW DARE YOU !!!!), sentences that were simple and normal become more complex,glaucous and the last sentences have no logic like"IRAKEKFDJOIFEJFZOHURZFPO¨DSOHFUI¨ROZRIEUHRPËOZROJ ZFP"
Sentences after the 2nd Language Notebook :
Mr.Cleany pick up your body again.
You can't escape Advanced Education with Viktor Strobovsky
You can't run but you can give me your legs, it's the parts i prefer
When you will die !!!
JUST DIE JUST DIE JUST DIE !!!!!!!!!!!
The principal torture to the death
The dog will eat his babies
To be a good student I died
Granny makes a cake with the organs of her family
Children are devoured by Marzia
Work in suffering, for work better
Granny plants hes pick in your skull
Doggo devours childrens
A car crushed puppies
Before Marzia kills you, she eats Watermelons
If you feel bad, kill yoursel
Viktor cuts heads with his axe
The Blood is Red ans Wonderful
The more we collect notebooks, the more the sentences become glaucous.
little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.
For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast
You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the first level for an example.
Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.
I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.
What do you think ?
Good luck and I hope this game will have the glory it deserves
Hello I am a real fan of this game, I will like to talk with you
mrdrnose.
The game for its mechanics of horror game is perfect but it has problem,here are my suggestions for improving the game while correcting these problems :
Easter Eggs:
It's good to add Easter Eggs but there are too many, as you can see all the popular youtubeurs make fun of Easters Eggs, that's why I propose two solutions:
All monsters in the Easters Eggs in a level appear in the game because the more characters there are, the better it will be like the new Balid Basic. We do not know the history of the game at the beginning, it would be good indices for each level won and Easters Eggs should supplement these indices but even more.
Random event:
In the new version of Baldi Basic we have random events like fog, water leak, doors that prevent us from escaping etc ...
I think it would be great if you added events too, but even more scary like all the lights that go out where we hear weird noises in the dark with another monster who stalks us, a tide of blood, phantom children who appear and who murmur you can not escape, give up etc ... In short events that would disadvantage us while frightening us.
Pussy Mode Idea :
I have nothing against the pussy mode, but I just had an illumination for its utillity in the game. The pussy mode is the original game before it becomes a horror game.
My idea is that we start the level normally, where a teacher presents the rules, everything goes well, except that the more we advance in the game, the more the teacher or we become weird (insult, threat), we see ghosts a bit like Albert who recommend that we escape as quickly as possible and the sets that change as and when. We go into another dimension, then we come back in our dimension, a little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.
For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast
Level generator:
Honestly I think it would be a very good idea as Baldi Basic if you lose 3 times the generator changes, the game would be harder and cooler.
Final hunt:
For me to reinforce this dimension of horror game, the decorations should for example why not blood red or walls and the floor full of blood, and the real face of the monsters should be displayed as the face of the main that you can see all the monsters as well as Victor's true face the same for Marzia except that since it's the second level it should be even more scary like why not all the lights go out and child ghosts appear on all the walls, whispering abandoned, and full of negative things.
Best music:
I loved Victor's music for the final hunt, but the one with Marzia should be even more scary like this : (it represents the dark / predatory side of Marzia)
For Alice this one will be perfect : (it represents Alice's story and how she became so monstrous, with a mixture of despair and rage.)
Others Suggestion :
- Remake the old intro with Viktor
- Remake the menu
- A better explanation for some objects of the game (like in Outlast or Amnesia, ex :"if you want to use the lighter press z)
- More characters like Granny who make jumpscares
- When a jumpscare hits the player his sanity decreases by half
- Make an hell difficulty , where all your answers are false. Viktor, Marzia, are very pissed, more fast, more dangerous, more creepy. With best easters eggs once finished.
- The alarm in the language level should be used, when the player has picked up 6 language notebooks in normal, 8 in easy for more stress.
- When the player has picked up 6 language notebooks in normal, 8 in easy, Marzia change her behavior, (like Viktor in the maths level,he does not make any noise, when we reach 6 or 8 maths notebooks.)So after that Marzia said something like Viktor, her behavior becomes the opposite and she can break doors.
- When a player is in the process resolves problems in the Notebook and Granny appears, she interrupts the player, and the player has a jumpscare at the same time.
- When a player is solving a notebook, events can appear like screams, cries of children, girls, men, or monsters, children who murmur.
- Change the little pussy mode for the language level, Marzia shouldn't pursue the player.
You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the game.
Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.
I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.
Mrdrnose, you should add more sentences in the language Notebook , we have the same, it becomes too easy for the players.
We should begin with sentences like that in the first and second language Notebook :
The dog will eat his croquettes
A car is being washed by my father
To be a good student I listen
I LOVE WATERMELONS !!!!!!!
Marzia has bought all the watermelons from the store
Work in a good mood, to work better
Mr.Cleany picks up the garbage
Doggo plays with children
Granny makes a cake and eats it with his family
Viktor cuts the cake with his axe
The Rose is Red and Wonderful
etc ...
After Marzia screams (HOW DARE YOU !!!!), sentences that were simple and normal become more complex,glaucous and the last sentences have no logic like"IRAKEKFDJOIFEJFZOHURZFPO¨DSOHFUI¨ROZRIEUHRPËOZROJ ZFP"
Sentences after the 2nd Language Notebook :
Mr.Cleany pick up your body again.
You can't escape Advanced Education with Viktor Strobovsky
You can't run but you can give me your legs, it's the parts i prefer
When you will die !!!
JUST DIE JUST DIE JUST DIE !!!!!!!!!!!
The principal torture to the death
The dog will eat his babies
To be a good student I died
Granny makes a cake with the organs of her family
Children are devoured by Marzia
Work in suffering, for work better
Granny plants hes pick in your skull
Doggo devours childrens
A car crushed puppies
Before Marzia kills you, she eats Watermelons
If you feel bad, kill yoursel
Viktor cuts heads with his axe
The Blood is Red ans Wonderful
The more we collect notebooks, the more the sentences become glaucous.
little like Outlast 2. One of the events that I mentioned triggers every time we solve a notebook. After collecting all the notebooks in the original mode (pussy), the horror game begins.
For the other difficulty, I would simply put easy, normal and difficult (of course write your way). A bit like Outlast
You should honestly delete the drawings of your fans in the second level, and you put other things in the place, to see these drawings it would be enough to unlock the extra mode, after finishing the first level for an example.
Your game is fine but you should make it much more scary, if you want some examples do not hesitate to look at my latest comments, and the comments of your fans as devon who also gives good ideas.
I know you're the creator of this game, I have nothing to say about it, but these are tips from a fan, free to decide.
What do you think ?
Good luck and I hope this game will have the glory it deserves
Hi mrdrnose,
It's easier to give up than go all the way, I know it's frustrating, not to reach a goal. But do not reason like that. Patience, Hope and Perseverance are the keys that will help you stand out and succeed in your goals. Many people give up more and more, because they are insatisfied, everyone has been there, even me. But that does not stop there, consider insatisfaction as your worst enemy, because when it hits ,it hurts, and only your reason to go forward can counter that insatisfaction.
To sum up, do not abandon this project, do what goes through your head, do not let others discourage you or otherwise you will never be satisfied with your futur projects. At the end,give up for you will become normal and the solution for all your problem.
Hi Viktor, here some bugs :
- Sometimes The Headteacher don't move.
- Sometimes we don't hear Doggo song, and when we hear him, he has already see the player and we can't react correctly, then we die.
- In Lill Puss mode, we can't find Viktor last Notebook
- Sometimes the Maths interface bug, where the player can't move his mouse, or finish the notebook.
- When Mr.Cleany caught the headteacher, you can't get out of him (When i see Mr.Cleany, i press she space bar and then it happen). I was stuck like an idiot and this *** de Cleany, delivered me to Marzia, dirty traitor.
These kids are stupid, because Undertale was created thanks to Touhou, Minecraft is inspired by a game (I forgot the name) which had the same concept to be so popular, I can quote many more examples . It could have been said that Zun is a plagiarist and that Toby Fox plagiarized a plagiarist. What many people do not know is that it's called inspiration, and because of this way of thinking, the man could evolve.
Hi, mrdrnose, here some suggestions for AEWVS :
- Remake the old intro with Viktor
- Remake the menu
- A better explanation for some objects of the game (like in Outlast or Amnesia, ex :"if you want to use the lighter press z)
- More characters like Granny who make jumpscares
- When a jumpscare hits the player his sanity decreases by half
- Make an hell difficulty , where all your answers are false. Viktor, Marzia, are very pissed, more fast, more dangerous, more creepy.
- The alarm in the language level should be used, when the player has picked up 6 language notebooks in normal, 8 in easy for more stress.
- When the player has picked up 6 language notebooks in normal, 8 in easy, Marzia change her behavior, (like Viktor in the maths level,he does not make any noise, when we reach 6 or 8 maths notebooks.)So after that Marzia said something like Viktor and her behavior becomes the opposite (by AbsolLover666) and she can break doors.
- When a player is in the process resolves problems in the Notebook and Granny appears, she interrupts the player, and the player has a jumpscare at the same time.
- When a player is solving a notebook, events can appear like screams, cries of children, girls, men, or monsters, children who murmur.
- Change the little pussy mode for the language level, Marzia shouldn't pursue the player
Mrdrnose, you should add more sentences in the language Notebook , we have the same, it becomes too easy for the players.
We should begin with sentences like that in the first and second language Notebook :
The dog will eat his croquettes
A car is being washed by my father
To be a good student I listen
I LOVE WATERMELONS !!!!!!!
Marzia has bought all the watermelons from the store
Work in a good mood, to work better
Mr.Cleany picks up the garbage
Doggo plays with children
Granny makes a cake and eats it with his family
Viktor cuts the cake with his ax
The Rose is Red and Wonderful
etc ...
After Marzia screams (HOW DARE YOU !!!!), sentences that were simple and normal become more complex,glaucous and the last sentences have no logic like"IRAKEKFDJOIFEJFZOHURZFPO¨DSOHFUI¨ROZRIEUHRPËOZROJ ZFP"
Sentences after the 2nd Language Notebook :
Mr.Cleany pick up your body again.
You can't escape Advanced Education with Viktor Strobovsky
You can't run but you can give me your legs, it's the parts i prefer
When you will die !!!
JUST DIE JUST DIE JUST DIE !!!!!!!!!!!
The principal torture to the death
The dog will eat his babies
To be a good student I died
Granny makes a cake with the organs of her family
Children are devoured by Marzia
Work in suffering, for work better
Granny plants hes pick in your skull
Doggo devours childrens
A car crushed puppies
Before Marzia kills you, she eats Watermelons
If you feel bad, kill yoursel
Viktor cuts heads with his ax
The Blood is Red ans Wonderful
The more we collect notebooks, the more the sentences become glaucous.