hahahaha. I agree. I never understood Antumbra popularity either. Cheers.
Vilehead
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I will buy it instantly the moment you add various mounts or at least a no-mount version (on foot).
I am making RPG stuff so mounted version is something very optional when on foot has a lot more uses and more common usage (on foot you can use the sprites when Player Character is indoor, in dungeons, in house, on hills, mountains, tree branches and w/e. On Horse - only outdoor in open space. Otherwise it looks ridiculous. Horse on ladders or roofs - only in Witcher and Skyrim :D)
I am not hating or anything. The assets are gorgeous as always Aleksander. Just saying what I need before I make a purchase (and I own EVERY single asset you published so far)
Go there too. And Unreal's Marketplace.
Income from Unity's assets store is around 7-8 times the income from Itch.io.
Income from Unreal's Marketplace is around 4-5 times the income from Itch.io.
Of course they take a bigger cut but the userbase is huge and make it up. Just be sure to fill all the metadata wisely. Use hand picked tags, keys words and stuff.
I am sharing this because me and some of my friends are living from those two stores only. And they are from States, so the income value is smaller.
You do a good job Alex. So I want you to earn more money and make even more epic assets. Kudos
Oh my. Didn't knew you would be such a responsive guy haha :D Well, in that case, when I still have your attention... The packs I almost done. There is land, there are land objects, there are mobs - everything in the same style and design. But one thing is missing. Heros/Player Characters. Without them - I am stuck using Micro Fantasy's
https://0x72.itch.io/microfantasy
Which are damn fine, rich in types of characters and with lots of fluid animations but... well. You get the idea.
So once you are done with everything else, think about some player characters. Specially for RPG games.
Anyway, kudos and keep up the good work.
I am happy and glad to support such a nice and talented artist.
Bought all your packs. A question - the ocean water has only 2 frames where everything else has between 4 to 8. Would it be possible to raise the ocean water tileset animation frames to at least 4? Coastline and rivers has a smooth 8 frames transition and it makes ocean feel kind a out of synch with the rest of the tilemaps.