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Vincent13

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A member registered May 05, 2022 · View creator page →

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Hi, if you enter "%userprofile%\appdata\locallow\DragonfieldGame\Dragonfield" in the windows search, it should bring you to a folder.

Inside that folder should be a file called player.log or just player. If inside that file it says something like "unsupported shader" I am afraid your graphics card might be too old to run the game.

If you can not find something like that, you can upload the file somewhere and I can take a look at what might be causing it

Another thing you could try is to delete the files in the folder that you just opened, and also make sure you have extracted the game files using WinRar or 7Zip

Thank you :DD

Thanks a lot, yes I am still working on it and preparing the Steam Early Access launch in September :))

Thank you!

Thanks for reminding me, I almost forgot! I posted a teaser for dragons here: https://vincentknight.itch.io/dragonfield/devlog/535954/1-year-anniversary-drago...

Thanks for your nice comment, I am happy you enjoy the game! I am currently working on many more maps and weapons, and I am hoping to have at least another game mode when the Steam version releases. I have also added more difficulty options to the list of things I want to add. Blood will be adjustable too in the future. The kills on the scoreboard is an awesome idea I did not think of, I will also add it to my list. Thanks a lot!

Oh I did not notice that, it must have broken with a recent engine update. I will fix it for Alpha 9, thanks!

Thank you, I am happy you like it, yes I am focusing on improving the optimization for the next updates!

Thank you! It was inspired by classic games such as Battlefield 1942 and Dark Messiah of Might and Magic or The Elder Scrolls Oblivion. I think you would like them a lot too!

Thank you so much for your comment, it made me very happy! Development is going really well and I am looking forward to releasing it on Steam soon!

I just released a small update fixing a bug with shields, if you have downloaded Alpha 8 today, redownload it to get the updated version.

Thank you, I am very excited for when it releases on Steam!! If you've downloaded the update already, download it again, I just released a fix for a small bug with shields :))

There will be some form of armor in the future that increases hp and attack resistance, and there will also be axes like the berserker you suggested. You will also be able to customize each classes weapons, hp and spawn rate yourself so you can create any class you like!

Hi, I am sorry it doesn't work for you. I have seen this error happen on some computers that can't run the game because they are a little bit older. If you enter %userprofile%\appdata\locallow\DragonfieldGame\Dragonfield in the windows search there should be a Player.log file. If you use discord you can send it to me there, but I think you should also be able to post the error text here. If there is no such file I am afraid your computer could be too old to run it and I sadly can't fix it

Hi, thanks for these suggestions they are really cool! I won't add different historical factions as the games setting is a medieval fantasy world. But it is totally possible to add new factions and outfits/armor later when modding comes to the game. Elephants I am not sure about yet, they are quite big and would not work on all maps, but it would certainly look really cool! And yes, there will be easter egg/secret weapons too but which ones is a surprise for now ;)

Hi, the game will release on Steam in a few months and I am hoping to get a Mac and Linux version working until then. There are some things I need to test regarding modding though and if it will work on these platforms, I hope it does!

Hi, not right now but it will get full controller support in the future, likely in time for the Steam early access release :))

I've been thinking about letting you light arrows at fires too, maybe I will add it in the future. Boiling water would be interesting too!

Wow I really appreciate your suggestion and how much work you put into it!

The class style you are suggesting is actually pretty much how it works in the background already. And I am also planning to give each class custom outfits, not just helmets even. You will also be able to customize which weapons each class is  able to use as well as their health and how often they appear on each side. Mods will also be able to add new outfits/armor.

The special behaviors you suggested like moving in groups of 3 or focusing on killing rather than the objective I won't do for now, but there will certainly be updates to how they behave in the future.

A longbow and axes will also come to the game and the crossbow is just around the corner

I also have to say your drawing looks awesome, it is quite similar to what I have in mind visually for the helmets. You will see once they're in the game for the Steam early access version!

And of course, more settings, playing on the red team, new game modes and maps will come as well. Slow motion probably too

Thank you!

Thank you so much for taking the time to write all of this, it made me smile a lot reading it! I will do my best to make the game as good as possible for once it releases! Thank you!

Thank you, I am happy you like it!

Thank you! Yeah it's pretty cool (theres a lot of snow lol)

I'd like to but it's not possible for technical reasons sadly

Hi, You can use either WinRar or 7Zip to extract them, press right click and then extract here.

Thanks for your nice comment and feedback! I have to admit I didn't know about Ravenfield until a few months before releasing Alpha 1, so seeing that many similarities was very encouraging. I suppose we were inspired by the same games haha.

I will for sure focus on refining the gameplay, especially adding more variety. There is an awesome new weapon coming to Alpha 7 (which will also get a Steam demo) very soon! Sounds and visuals are also definitely on the list of things to improve on. Theres a LOT of things planned for the future, thats all I can say for now!

Thanks again!

Thank you!!

Thank you, I will!

Thanks a lot! I really like the new clouds too, they add a lot of depth to the environments! I cant wait for dragons either haha

Oh yes, I have seen that happen too. I even know the reason and am doing some things to have it happen less often, but it still does. When a physics collision happens (an arrow hits a bot), I get a callback, and can then tell the bot he got hit for example. The problem is, the callback happens after the collision/physics calculations have finished, and sometimes with very fast moving objects, this means the arrow can move a little (or a lot in this image haha) before I can do anything. So the arrow actually hit the bots upper chest I suppose and got stuck, but before that it moved more than I would like it to. I really don't know how to fix this currently, but it is on the list of things I really want to change! Thanks for the feedback, I wasnt sure if this was happening to anyone else actually so that's really good to know

Haha I fixed that yesterday, I noticed it too, it will be gone in Alpha 6! This was for testing the new spawn point system for Alpha 5, its a big invisible cube lol.

Thank you! I HOPE I fixed it haha, thanks for reporting it!

Thank you, I actually didn't know about ravenfield until shortly before releasing it, so I was pretty surprised by the games similarities. But I guess we were both inspired by Battlefield so that makes sense haha

By the way, Alpha 5 just released with big improvements to bots and performance!

Hi, have you tried to extract it with WinRar or 7Zip? Someone else had the same problem when using a different tool. Also make sure to extract it, not just open it from the archive.

If that doesn't help, can you enter "%APPDATA%\..\LocalLow" in the windows search, hit enter and go to the DragonfieldGame/Dragonfield folder, there should be a file called Player.log that probably contains info on why it crashes. Tell me if you can find one!

LOL! I will try to find what's causing him to climb like that and fix it in the next update haha

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I am so happy you like it! I absolutely will keep making more and more updates! The next one will feature improvements to bots and performance and after that you can look forward to a new map!

Thank you, I will!

Thank you so much and thanks for the recommendation, narrow one looks awesome!

Thank you so much! There will be another one coming out this month too! :DD

That is something I have planned actually! It will take a while before this comes to the game though as I have many other updates coming soon - If you want to keep up to date you can wishlist and follow the game on the steam page :DD

Hi! Yes, they will be announced on the discord server but also this page under development logs, and also the Steam page (If you click follow there, you will see updates in your steam news section)