I'm not sure exactly when it was added, but Defold now supports tile rotation, and .tilemap files created by the current version of the engine have rotate90 as a cell property. But when I export a map from Tiled to .tilemap, it doesn't carry over rotation flags.
violinistsMetronome
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Thank you! I used RPG Maker MV, which has a web export option. I used some plugins to change the tile and screen sizes and adjust other stuff.
For RPG Maker 2000/2003 games, you might be able to use EasyRPG to make a browser port. If you're using the RM2k3 maniac patch, some of the added commands are supported by EasyRPG, but not all of them yet.
Is it okay to recolor default assets, cut and paste parts of different resources together, shift furniture tiles so they rest closer against a wall (like this), etc, as long as they're recognizably derived from the RTP? Additional examples in this thread.
Very well-made, fun game!
Though just to let you know, I encountered a bug while I tried pressing x next to a wall (and possibly during collision with an enemy while at low health at the same time? I'm not sure):
"runtime error
player.state="againstwall"
line 733: attempt to index global 'player' (a nil value)"
Nothing major, I just got unlucky and I think I was basically dead on that frame anyway.