No, not just you. When I said that I can't count the number on one hand, I meant that there are already more than 5 developers who have fixed bugs after watching the longplay of their respective games, or at least made minor changes to their games.
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Sure, but keep in mind that my longplays are created with savestate support. My true skills are not as impressive as they appear in the video, but I can dissect any game in Vice Snapshots to find bugs. I can't even count on one hand the number of developers who have fixed bugs in their games after the release of my longplays.
Thank you! By the way, I had the same issue with my MiSTer as hayesmaker64 (post above). Same with BMC64 that I used for the longplay. However, in my case, I hadn't set True Drive Emulation off and Virtual Devices on. Instead, I had Action Replay + True Drive Emulation enabled (that's my standard configuration for maximum compatibility).
It would be highly recommended to address this issue in Version 1.1, as it's quite likely to have the same issue on actual hardware. FYI, I used the version by Excess on csdb for this video, and it worked flawlessly. But, after you mentioned "not spoiling the very end", I assume there's some sort of ending after the congratulations screen(?). However, in this version, it wouldn't load after I pressed the fire button on it. Nonetheless, I thought that this screen might have been the end of the game, otherwise, I might have spoiled the "very end" in the video. 😉