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viruxcent

76
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3
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A member registered Mar 11, 2023

Recent community posts

(2 edits)

just to add on, chaser is meant to drain 2 attack on all newly recruited followers. i see it does that to followers with less than 2 attack. and brings their attack to 0. i do not see that working on support followers. chaser can drain gladiator for 2 dmg but gladiator passive will fill it back to full hp. unintended synergy. adaptive chaser drains 2 from new recruits but gains 4.

quadrupling of stats is bonkers. imagine fractured prospector with that support ability.

yes. “charging dancer” will pass two attacks to the next available unit. stacking “dancers” works too.

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visual bug:

i had 4 dancers, 1 with swarming, 3 with charging in that order. on the first attack, all 4 will light up with animation to show ability trigger. afterwards the animation of the next 2 dancers will skip the last dancer. image.png image.png

+1

i think familiar only gains in combat stats image.png

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good damage from vengeful frontline being casted across my adaptive backline. found that vengeful’s +3/+3 buff can be wasted on “dead” units.

mods

  1. vengeful
  2. vengeful
  3. vengeful
  4. leading
  5. adaptive
  6. charging
  7. adaptive
  8. fracture -> medic image.png

that is nutty. try building a 40+ hp stinger and watch him go daka daka at enemies. image.png

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image.png

medic + prospector + goblin + brawler can really make a stable chain of health and damage gain. managed to keep 5/5 core and defeat the dragon.

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really nice game, good balance. the fact u can fight the boss again after losing once is a really nice touch. managed to try different builds. the art colour schema that hints to the unit’s effects is great.

promising game!

image.png

holy shit i spent a lot of time on this game. i bet many others too.

weakest Electromancy appreciator image.png

web version. image.png

pikachu maxxing image.png

on game start in web, the A and W key bindings are W is usually up in most keyboards image.png

it was fun, neatly crafted puzzle game image.png

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i believe this is on latest update, web. This is the end game?image.png

can confirm. i ate a bunch of corpses while at full sp and 75% hp, i was able to heal using 2nd wind without “costing” sp.

i think sp might be able to stack past limit through eating. i was able to cast 2nd wind “freely” after not having SP consuming abilities until level 5.

elite juggernaut is the last boss? went with a tank built with sp regen on kill, shock nearby each turn built and managed to get to what i think is the end game with no more stairs. really neat game. hotkeys are a blessing.

need more balancing. damaging enemies is impossible if they get mono vulnerability and none of my dices roll for it, 1/4 hp gone in a turn.

ctrl into w is perfect

s class warden can solo the final boss level… bags 700 gold

shooting enemy’s projectile does not stop even if off screen when ever upgrading/summoning summons. no counterplay to taking random shots

immortality frames for enemy is cruel….

managed to clip through the map and then respawn at forge. nice thinking dev.

nice insaniquarium-like

HS:11950, kinda ran out of health upgrades.

glitch when bingo? image.png

survived to stage 5, quite interesting. but i gotta say the bingo animation gets annoying real fast.

rushes to 1000 anxiety me no cry me no care

put two bumpers at where the ball spawns so that the balls are forced to bounce infinitely between those two bumpers

also a dungeon progress bar.

need a better inventory system for sure. hope one that can allow filtering and mass delete comes about

power glove
hippity hoppity
your antivirus is now my property.

hand gun magic 3 ap, 6 mana bru

hunters die and then add to my population....

damn the music is hella lit