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Vlad Călin
Creator of
Recent community posts
Hi! thank you for trying out my game. Indeed it is still a work in progress, as I am currently reworking how some things work and balancing. I will post some updates but I am still a few months away from getting to a more polished state. I got some more feedback from other players, and I am using everything I get to improve it.
In the next version, I am removing the other classes and only focusing on the Fighter one. My vision for the classes is that each class will have their own set of skills and different play styles.
I will also remove the “Blacksmith” upgrade and I’ll put more granular unlockable, maybe in a skill-tree or something similar, through which players will be able to unlock different parts of the game (ex. unlock a new type of action such as “Blacksmith” which will upgrade or combine weapons, encounter a unicorn which has a chance of giving a certain item, unlock the “dark guild” which will add new encounters, unlock classes etc).
I am also working on scaling enemies as you progress, to raise the stakes and prevent the “stomping” you described.
I am also thinking about reworking the overall game progression, as I tried to get to a more stable formula for gaining Quest XP, but it either gives a LOT when you complete the run, or gives a little when you “die normally”. Instead, I think I will introduce a new type of currency that will be gained during the run (which for ex. can be dropped by some enemies, be gained from treasure chests or from specific encounters).
Again, thank you for your feedback, it is very valuable for the direction of the game. If you have any other ideas or suggestions, just let me know :D