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vldtz101

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A member registered Mar 18, 2019 · View creator page →

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[This project is the IceCreamFish team submission]

[This project is the IceCreamFish team submission]

I really enjoyed playing this. The visuals and sounds are very nice. Combat is nice although I would love an small transition when rotating.
Maybe a bug, I encountered an issue where I didn't spot an enemy (probably because it was a sprite perpendicular on my position).
Overall a very nice experience.

Thank you and glad you like it! I definitely will keep working on it. 

Glad you like it! :D

Thank you for your feedback, I've noted it and will definitely continue working on this.

Thank you for your kind feedback! I really plan on continuing this project! :D

Thank you for the feedback!  I've added your issue to my board, will investigate it further. Regarding the starting Resolution Dialogue, I actually forgot about it during the jam :D and from a quick search it seems it is deprecated in newer versions. I'll  definitely find a solution though.

Thank you for the kind feedback! I definitely will! 

Indeed very complex and polished. However I found some things lacking. 
What I enjoyed:

  • The presentation; everything is consistent and looks like a classic dungeon crawler. 
  • The atmosphere; the dungeon is moody, the sounds are great, although I had to lower the volume from the volume mixer.

What I didn't enjoy as much:

  • The affordance; the crates and a wall tile felt like they were destructible, but were not.
  • The movement; initially felt nice, after a while it induced a mild motion sickness.
  • The combat; feels unfair, might be missing the cooldown on the attacks and/or the HP left of enemies.

Thank you for taking the time to play my game and leave some feedback, and also for hosting this jam! I've noted your comments and I'll work on them in future updates.

First of all, thank you for taking the time to play my game and leave a comment! I plan on fixing and improving this game after the jam ends, so your feedback is all the more valuable for future updates.

Happy to see you like it!

Thanks for the feedback and taking time to play our game!

Glad you like it!

Hi, sorry to hear the theme isn't as clear as we thought!
Our idea was that you "enchant" a weapon, and then every enemy in the game gets the same weapon as you, hence only one weapon for everyone.

Great! Thank you! :D

  Hello there, hope you're all doing well!
Me and my team recently started working on our game and we've been wondering if we are allowed to use purchased art (i.e. sprites and tiles) as the rules specify that 'You can use any audio or video assets you have the legal right to use. Code and design, however, must be done exclusively for the jam, [...]' however we find the design term vague (game design or graphic design?).

Thanks!