[This project is the IceCreamFish team submission]
vldtz101
Creator of
Recent community posts
I really enjoyed playing this. The visuals and sounds are very nice. Combat is nice although I would love an small transition when rotating.
Maybe a bug, I encountered an issue where I didn't spot an enemy (probably because it was a sprite perpendicular on my position).
Overall a very nice experience.
Indeed very complex and polished. However I found some things lacking.
What I enjoyed:
- The presentation; everything is consistent and looks like a classic dungeon crawler.
- The atmosphere; the dungeon is moody, the sounds are great, although I had to lower the volume from the volume mixer.
What I didn't enjoy as much:
- The affordance; the crates and a wall tile felt like they were destructible, but were not.
- The movement; initially felt nice, after a while it induced a mild motion sickness.
- The combat; feels unfair, might be missing the cooldown on the attacks and/or the HP left of enemies.
Hello there, hope you're all doing well!
Me and my team recently started working on our game and we've been wondering if we are allowed to use purchased art (i.e. sprites and tiles) as the rules specify that 'You can use any audio or video assets you have the legal right to use. Code and design, however, must be done exclusively for the jam, [...]' however we find the design term vague (game design or graphic design?).
Thanks!