Had me rething my mood+graphics level, definite winner in that category!
Sometimes I ran out of ammo / couldn't use the gun after using pills...? And pills didn't do damage, so they didn't help me to progress, so I didn't see the need to use them.
Great sound, nice graphics, smart hints via animation, ideal level of stressfull, well polished and balanced, fitting soundtrack.
Imo with some strategy elements (hire more employees, ability to increase space, penalty on death, bonus on 95%+ close calls, managers that increase the revenue/sec but also stress/sec), this could be an actually well-selling mobile game within another weekend.
EDIT: I want a "noone died in a year archivement" :D
Soundtrack is really good but doesn't loop?
Polished idea and game feeling, but really hard, and it took me 1 Minute to understand the concept, that could be conveyed by a simple gif.
EMP-Invincibility, more movement speed or some other mechanic to make EMP feel less punishing would be cool for easy mode.