Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[REDACTED]

10
Posts
2
Followers
A member registered Jan 27, 2020 · View creator page →

Creator of

Recent community posts

This was a really cool concept, a microcosm of what could be a cool concept if fleshed out further and further and further. I really enjoyed the unique character dialogue options, I can only imagine what the dialogue trees must have looked like, even for such a small set of characters respectively. Very nice experience. Music a little loud though fellas, I will say

I entered this game extremely excited right off the bat, so I have to say first appearances are amazing, which is typically not the easiest thing to accomplish. I felt drawn in and invited to figure out the mechanics, even without a tutorial I loved the environment and felt like I was given just enough information to deterministically exhaust all options and figure out how to play. Very much classic Nintendo feel where the fun is figuring it out. Shame it wasn't totally completed, but even in its current state it felt very cool to explore

"You know it's gonna be fire if it's a Nemo Dev game!"

I really enjoyed the design aesthetic of this game, felt very commodore 64 in a good way. I thought music looped well, and the gameplay mechanic was very fun! I could definitely see this being the alpha alpha alpha version of a game that goes on to be a really cool puzzle fighter game. Good job!

This one was a bit of a struggle for me. I might be dumb, but I really could not figure out what guys went into what box. I think the environment was cool but a lot of the sound design was jarring, and the punishing noise made feel a lot more dumb for not knowing that a bug with wheels is not supposed in the bug with wheels box. 

Short sweet and simple, very solid! I do wish there was a little more clarification on exactly how the poisons and everything worked, but all in all I was very pleased with this game

I liked the feel of this game and props to you for doing 3D! Not a very common choice in Game Jams. I will say though, the in browser experience, at least for myself on decent hardware, was quite laggy at times which kind of hurt the experience at times. Also, could have totally been my misunderstanding, but I wasn't entire certain on how to progress with some of the potions beyond pure intuition. If that was by design I totally understand, but overall I wish there may have been a bit more substance

Pretty solid game overall! The art style being mixed was a little confusing to me. I thought the dynamic around the theme was perfect, though some felt a little more unbalanced than others. Mechanics were a bit clunky at times and hard to get a feel for.

I had such high hopes and probably replayed this 10 times over but eventually realized the end metrics and everything else are not necessarily relevant. Was genuinely very excited to see where this would have gone

Generally a cool concept, much like the series "Battle Bots" where the robots are built in a certain meta strategy and fight. 

One thing I will say is this is less of a game and more of a simulation. Still entertaining, but there is not much in the way of substance that makes it "playable" besides the choice you make at the beginning of each phase. I still do find this kind of fun, like betting on a horse, but that's pretty much all this boils down to I'm afraid. 

Would be very interesting to do some sort of genetic algorithm test on this though to find optimal builds