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A member registered Jan 27, 2020 · View creator page →

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Short sweet and simple, very solid! I do wish there was a little more clarification on exactly how the poisons and everything worked, but all in all I was very pleased with this game

I liked the feel of this game and props to you for doing 3D! Not a very common choice in Game Jams. I will say though, the in browser experience, at least for myself on decent hardware, was quite laggy at times which kind of hurt the experience at times. Also, could have totally been my misunderstanding, but I wasn't entire certain on how to progress with some of the potions beyond pure intuition. If that was by design I totally understand, but overall I wish there may have been a bit more substance

Pretty solid game overall! The art style being mixed was a little confusing to me. I thought the dynamic around the theme was perfect, though some felt a little more unbalanced than others. Mechanics were a bit clunky at times and hard to get a feel for.

I had such high hopes and probably replayed this 10 times over but eventually realized the end metrics and everything else are not necessarily relevant. Was genuinely very excited to see where this would have gone

Generally a cool concept, much like the series "Battle Bots" where the robots are built in a certain meta strategy and fight. 

One thing I will say is this is less of a game and more of a simulation. Still entertaining, but there is not much in the way of substance that makes it "playable" besides the choice you make at the beginning of each phase. I still do find this kind of fun, like betting on a horse, but that's pretty much all this boils down to I'm afraid. 

Would be very interesting to do some sort of genetic algorithm test on this though to find optimal builds