This game looks pretty nice. The graphics are very good. But when I played it, the characters were moving too fast. It might have been designed that way but I think it's caused by tying the speed to framerate (as opposed to some time interval). Some other polishing would probably be necessary as well but this was my main problem. Otherwise, the game is very playable and even fun.
Voivy
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The game is fun for a few moments. It sure looks nice, I especially like the screen transitions. The premise is simple, but good enough. I don't want to criticize your game (at least in a mean way) but it did get boring after a while. I wonder if the game speeds up as time progresses. Because it surely doesn't feel that way. This (pretty small) change would have made the experience so much better. That is the main problem for me. And it also would be probably better if the player couldn't shoot all the time. You just end up holding the trigger all the time and showering every enemy with bullets. Because sadly, players take the easy way, not the fun way.
I hope that I didn't offend you in any way. I'm not good at writing critiques.
This game was surprisingly fun! The art was nice and the gameplay was thrilling. I really enjoyed coming up with some simple strategies for the battles. But I have to mention two things that I didn't like as much. The gameplay started to get a little repetitive. But it's not a very long game so I didn't mind as much. The second thing is comletely subjective, but I didn't like that the ship didn't have any drag at all. Maybe (probably) it was intentional but personally, I didn't like it. But it also wasn't that bad.
My favourite moment of the game was when I died and there were 3 jets left of my team and 5 of the enemy team. After some tense moments we won the match. Moments like these are the main reason why I enjoyed your game. Good Job!
Thanks for your comment. I'm glad you liked it. I've tried to make each level different from each other and I think that I accomplished that. I planned to make more game mechanics (e.g. gravity zone) but I didn't have enough time. And the last level seemed to me like a interesting change of pace (and wasn't so hard to implement). I suppose that it's more memorable than if I made it like the other levels. Thank you.