Hey! I have just validated through playtests that my multiplayer action game is fun. Now I’m looking for a network engineer to join my project so that I could concentrate on gameplay engineering and design.
My talent: C# engineering, Photon Fusion network engineering, game design, level design, project management. Currently working in collaboration with two generalist 3D artists and a software engineer.
Project: Team-based PvP third-person shooter in a cartoonish low-violence military style. The game is built around the mechanics of suppressing fire (you can’t fire back if you are under attack) and the destructibility of the level environment (any cover can be destroyed so you have to change positions constantly). I’ve been working on the game for about a year. I have a stable multiplayer prototype with all core mechanics and network basics (create the game, join the game). Feedback from playtests have confirmed that the core gameplay is indeed fun!
Link to the prototype: https://volg-dool-dool.itch.io/bunnyops-multiplayer-prototype
Length of project: It would be great to release the game within the next 12-18 months.
Split %: based on your time commitment and skill
Status: Open
Contact method: DM me. I’ll be super happy to share more details including the pitch deck, game pillars, and production milestones.