We mean, other than issues relating with shaders (but that's expected with opengl) and this small issue with the mouse, also the AI of the enemies gets stuck way more and they're generally slower. It's still playable, not fully broken, that's why we added a "kinda" last second lol
VRav
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I really like the graphical approach! This game reminds me a lot of the game Ultraflow on mobile, and yea, really good feeling, really good sounds, music fits perfectly (yes, i know that you didn't make it yourself, but you still gotta find a fitting one!). I wouldn't mind spending a few euros on it if you ever decide to make a full game
Okay, I wasn't expecting to like it that much, seriously. On first impression, given the very simple graphics, I wasn't super convinced, but after playing for like 1 minute I wanted to reach the end. Really fun and really fitting for the theme. The bomb during the end game is absolutely broken tho, as long as i got 3 villagers, I turn a profit, so I was just spamming that lol. A note about the music: althought the loop wasn't noticeable, after a while it gets really repetitive and you start to notice. I would have liked a longer background music so there would be less loops
I like the fact that you gave me no direction and yet I knew immediately what I had to do. Other than that, the games plays decently well, but I have a few opinions to say about it. I woulkd have liked a crouch button, or a button to pull an object instead to push, some objects were stuck in corners, with something on top, like the microware, and i was unable to pull it out because i was too tall